| Ravingdork |
What happens to the Tarrasque, an admantine golem (Bestiary II), or a Behemoth (Bestiary III) that gets knocked down into negatives and then fails its save against the Deadly Finish feat? What about other difficult-to-take-out-creatures? Are they truly dead/destroyed, thereby bypassing any form of regeneration, required wish spells, etc? Insofar as I can tell, it's not a death effect or any other kind of effect, so none of these creatures are immune to its effects.
This feat strikes me as being terribly powerful if that's the case. Would you consider the rule of this feat to be a more specific rule than that of a creature entry, or is it the more general rule?
| Are |
Tarrasque is easy, as it specifically states what happens if it fails its save against an effect that would kill it:
Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration — it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
Adamantine Golem is also easy. As a construct, it's immune to any effect requiring a Fortitude save. Thus, it's immune to the feat.
I don't yet have Bestiary 3, so I can't say for the Behemoth.
Madclaw
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Behemoth regeneration works exactly like the Tarrasque's. You can kill them mostly-dead with Deadly Finish but you'll still need a wish or miracle to make them Dead-dead.
I'm not even sure that works in PF.
Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration — it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
So really it looks like the Tarrasque can only be made someone else's problem and not truly killed.
Diego Rossi
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On a side note, wouldn't a targeted "Mage's Disjunction" destroy an Adamantine Golem?
I mean technically the golem is a magic item, right?
No, it is a creature.
They don't stop functioning in a anti magic field and are unaffected by dispel magic.So Mage's Disjunction should not affect them.
| Ravingdork |
I wrote this feat to be as similar to a Coup de grace as possible. If you could kill it with a coup, you can probably kill it with Deadly Finish. If you couldn't, then you can't.
Seems like a good ruling. Thanks. :)