Deadly Finish kills the unkillable?


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What happens to the Tarrasque, an admantine golem (Bestiary II), or a Behemoth (Bestiary III) that gets knocked down into negatives and then fails its save against the Deadly Finish feat? What about other difficult-to-take-out-creatures? Are they truly dead/destroyed, thereby bypassing any form of regeneration, required wish spells, etc? Insofar as I can tell, it's not a death effect or any other kind of effect, so none of these creatures are immune to its effects.

This feat strikes me as being terribly powerful if that's the case. Would you consider the rule of this feat to be a more specific rule than that of a creature entry, or is it the more general rule?


"When you hit with a melee attack and reduce your opponent to –1 or fewer hit points, you can force that opponent to succeed at a Fortitude save (DC 15 + the damage your attack dealt) or die."

Aka: "or bring them to -Con hp".
From which, Tarrasque and the likes do regenerate.

Liberty's Edge

If it were capable of taking out such creatures as the aforementioned, I'd want it to be a bit higher level. I do not per se have a problem with a melee class having a way to finish off such creatures - I just wouldn't put it at 11th level.


imo this is one of the things that should be left up to the GM in each case, and I'd personally be fine with either ruling.


Tarrasque is easy, as it specifically states what happens if it fails its save against an effect that would kill it:

PRD, Tarrasque wrote:

Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration — it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.

Adamantine Golem is also easy. As a construct, it's immune to any effect requiring a Fortitude save. Thus, it's immune to the feat.

I don't yet have Bestiary 3, so I can't say for the Behemoth.


Behemoth regeneration works exactly like the Tarrasque's. You can kill them mostly-dead with Deadly Finish but you'll still need a wish or miracle to make them Dead-dead.

Grand Lodge

Irthos wrote:
Behemoth regeneration works exactly like the Tarrasque's. You can kill them mostly-dead with Deadly Finish but you'll still need a wish or miracle to make them Dead-dead.

I'm not even sure that works in PF.

PRD, Tarrasque wrote:


Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration — it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.

So really it looks like the Tarrasque can only be made someone else's problem and not truly killed.


On a side note, wouldn't a targeted "Mage's Disjunction" destroy an Adamantine Golem?
I mean technically the golem is a magic item, right?

Liberty's Edge

Alch wrote:

On a side note, wouldn't a targeted "Mage's Disjunction" destroy an Adamantine Golem?

I mean technically the golem is a magic item, right?

No, it is a creature.

They don't stop functioning in a anti magic field and are unaffected by dispel magic.

So Mage's Disjunction should not affect them.

RPG Superstar 2008 Top 32

1 person marked this as a favorite.

I wrote this feat to be as similar to a Coup de grace as possible. If you could kill it with a coup, you can probably kill it with Deadly Finish. If you couldn't, then you can't.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ross Byers wrote:
I wrote this feat to be as similar to a Coup de grace as possible. If you could kill it with a coup, you can probably kill it with Deadly Finish. If you couldn't, then you can't.

Seems like a good ruling. Thanks. :)

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Deadly Finish kills the unkillable? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions