Okra.King
|
I was wondering if any of you GM's have run a cannon battery or something similar against your players. At some point in their exploration, my players are going to have to come through a bottle neck and I thought I'd stick a cannon there for them to have to charge.
If any of you have run such an encounter or gone up against one, I'd love some advice about how it went and what you wish you would have done differenetly.
pendothrax
|
I have used an organ gun against players a few times. 1/2, 3/4, or 100% of the total number of dice from all of the musket barrels as a slashing/piecing line effect 120 feet, reflex save for half. for a cannon, the rules are already in ultimate combat and the srd.
for challenge rating, just lower the npc wealth a little and stay with the same xp for the encounter, if anything. if cannons are in your campaign and the pc might use them, no one can call foul if the npc/villains use them.
Okra.King
|
I read the rules and I am a little fuzzy on that too. What is the appropriate attack bonus to use if any? I would think it would be ranged, which only makes the most sense, but still doesn't feel right. What ever attack bonus is used, who's bonus is used? Again, what would make the most sense would be to use the gun commander's bonus, but ranged attack would hardly seem appropriate.
I didn't read in either book, where it made that clear.