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So, I was doing some random thinking today, and came up with an idea for a feat progression.

I already know that it is gimp, I'm curious about your opinions and exactly how gimp it is.

Human or Half-Elf
Abyssal Bloodline

Racial Feat: Skill Focus(Dungeoneering)
Level 1: Skill Focus(Diplomacy)
Level 3: Eldritch Heritage(Aberrant: Acidic Ray)
Level 5: Eldritch Heritage(Pit-Touched: Corrupting Touch)
Level 7: Spell Focus(Conjuration)
Bloodline Feat: Augment Summons
Level 9: Superior Summoning
Level 11: Improved Eldritch Heritage(Aberrant: Long Limbs)
Level 13: Improved Eldritch Heritage(Aberrant: Unusual Anatomy)
Bloodline Feat: Empower Spell
Level 15: Improved Eldritch Heritage(Pit-Touched: Tough as Hell)
Level 17: Greater Eldritch Heritage(Aberrant: Alien Resistance)
Level 19: Greater Eldritch Heritage(Pit-Touched: On Dark Wings)
Bloodline Feat: Great Fortitude

So there it is. How bad is it?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Rather than making us look up all those feats and figure it out, why not just tell us what you were going for with this build? It would certainly increase the likelihood of you getting better responses.

To be honest, it looks like a typical sorcerer to me. Certainly not optimized, but easily able to contribute to an adventuring party.

At a glance she is a prominent sage on aberrations, and is something of an aberration herself (having so many mixed bloodlines). In combat, she would prove to be quite formidable due to her endurance, and seems like she would excel at using touch spells and effects along with summoning spells. She possess a number of immunities, resistances, and abilities (such as natural flight) that will help her along the way.

Looks like a mixed bag character, with an emphasis on survival.

I can tell you more about how it compares to other sorcerers IF you provide a spell list (one of the more important aspects to any sorcerer).


DragoonV wrote:

So, I was doing some random thinking today, and came up with an idea for a feat progression.

I already know that it is gimp, I'm curious about your opinions and exactly how gimp it is.

Human or Half-Elf
Abyssal Bloodline

Racial Feat: Skill Focus(Dungeoneering)
Level 1: Skill Focus(Diplomacy)
Level 3: Eldritch Heritage(Aberrant: Acidic Ray)
Level 5: Eldritch Heritage(Pit-Touched: Corrupting Touch)
Level 7: Spell Focus(Conjuration)
Bloodline Feat: Augment Summons
Level 9: Superior Summoning
Level 11: Improved Eldritch Heritage(Aberrant: Long Limbs)
Level 13: Improved Eldritch Heritage(Aberrant: Unusual Anatomy)
Bloodline Feat: Empower Spell
Level 15: Improved Eldritch Heritage(Pit-Touched: Tough as Hell)
Level 17: Greater Eldritch Heritage(Aberrant: Alien Resistance)
Level 19: Greater Eldritch Heritage(Pit-Touched: On Dark Wings)
Bloodline Feat: Great Fortitude

So there it is. How bad is it?

I am not entirely sure, but I believe you cannot take the same feat more than once unless the feat explicitely states so. So the build is probably not legal.

That aside you try to gain the benefits of three bloodlines and sacrifice all your feats for it. It's certainly interesting and gives you quite a bit, but I am not sure it's worth not getting more metamagic feats, improved initiative etc.

Liberty's Edge

You cannot take more than one Eldritch Heritage bloodline by RAW (the feat does not say it can be taken twice, so therefor it cannot). Since this seems to be a big part of your character, you may either want to rethink this or bargain with the DM.


Thankfully, my DM is pretty open when it comes to things like this.

I don't have a solid spell list at the moment. The main thing I was looking for was if I was shooting myself in the foot not having metamagic feats or things like imp initiative as Sangalor said. The only reason I have Empower is because the rest of the Bloodline feats are melee combat stuff like cleave. Obviously, almost ALL of my feats are invested instead in powers and abilities that have all day use. But, are all ultimately things that could be mimiced by magic, or magic items (depending on the GM of course.) The campaign this character would be in will supposedly be a low magic campaign though, so magic items might not be as available as normal.

As for the abilities gained?

Acid Attack, Ranged Touch
20ft reach on Touch Attack Spells
50% chance to ignore crit and sneak attack
Spell Resist 10+Sorcerer Level
Touch Attack, Target Shaken, no save
+6 CON
Winged Flight

Takes 9 Feats ... is it worth 9 Feats? Is there a better way?

This is on top of the Abyssal abilities

Claws
+6 STR
Added Summonings
Immunity to Electricity and Poison
Acid, Cold and Fire Resist 10
Telepathy 60ft with any creature with a language

So, for 9 feats, I'd have all of that without casting a single spell ...

Once I start summoning however? If I summon a Demon or Feindish creature, Added Summonings makes it so that I summon a second, then the feat Superior Summoning will summon a third. So I could use max level summon spells and get 3 Demons ...

Spells would mostly revolve around Battlefield control, light blasting options, and Summoning.

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