
Sir Ophiuchus |

I'd use a Wizard for that, because it gives the widest possible variety of magical effects to play with.
I see where you're coming from, but a sorcerer would be able to be more spontaneous with their pranks, in a very literal sense of the word.
Alternatively, you could play a rogue with the Minor Magic and Major Magic talents.

Serisan |

Blueluck wrote:I'd use a Wizard for that, because it gives the widest possible variety of magical effects to play with.I see where you're coming from, but a sorcerer would be able to be more spontaneous with their pranks, in a very literal sense of the word.
Alternatively, you could play a rogue with the Minor Magic and Major Magic talents.
If you want to play 5 pranks, sure. Wizards don't have to repeat.

Naggarath |

Hmm... alright, I'm on wizard or sorcerer.
What I'm thinking about the ost at the moment is tools to prank others with. Thus, I am currently considering a character who can create magic items himself; 83% of all pathfinder pranks are related to the use of sovereign glue. True Story.
Hmm, I don't really like the wizard, but the obvious way to go would be wizard as the class gives me the benefits of being able to create cheaper magic items while being the most varied one spellcasting wise... But then there is, of course, the added expense of buying tons of scrolls. Maybe that would actually end up being exactly as expensive as med having to create my items as a sorcerer.
The rogue as a completely new alternative would be interesting, especially because I could take the master craftsman feat to make wondrous items, which are really the ones I need for some of my plots.... But then again I would like to have a familiar as well, but I'm not suspecting this game to be above ninth level anymore, so I couldn't even pick the familiar advanced rogue talent... Damn
I hate it when I make up a specific character concept, but fail to make the rules bend to my will!
But thanks for the input, it's gotten me a lot closer.