| QueasyPhil |
I'm pretty new to Pathfinder and I'm playing a 4th level regular barbarian in Jade Regent. As a barbarian, I'm assuming I don't need to do much to keep my "single target damage" competitive. But I'm actually looking to be able deal with groups of enemies. We've also got a ninja, zen archer, and a cleric. I figured the ninja and archer will be plinking off enemies one at a time.
So, any advice on how to build a barbarian to handle groups? So far, the 3 things I've got my eye on are Great Cleave, Dreadful Carnage, and Terrifying Howl. Is that all I'll need?
| Yuma Ahote |
Dazzling Display and terrifying howl are good. Ground breaker with a reach weapon and Combat Reflexes work well with Antagonize, Nimble Moves, and/or Pushing Assault. With the above you can force opponenets to move around at your leisure with a decent modifier in Intimidate to either group them up and go nuts with AoE in the form of Great Cleave, or pick them off with AoOs thanks to Combat Reflexes, come and get me, a reach weapon, difficult terrain (ground breaker), and Pushing Assault. Prudent use of combat manuevers can help as well, though the feats to improve these aren't often neccessary with proper planning.
Yuma is a "battlefield-/crowd- control" barbarian himself, albiet of of higher level (still a WIP but feel free to take a look).
| QueasyPhil |
Dazzling Display and terrifying howl are good. Ground breaker with a reach weapon and Combat Reflexes work well with Antagonize, Nimble Moves, and/or Pushing Assault. With the above you can force opponenets to move around at your leisure with a decent modifier in Intimidate to either group them up and go nuts with AoE in the form of Great Cleave, or pick them off with AoOs thanks to Combat Reflexes, come and get me, a reach weapon, difficult terrain (ground breaker), and Pushing Assault. Prudent use of combat manuevers can help as well, though the feats to improve these aren't often neccessary with proper planning.
Yuma is a "battlefield-/crowd- control" barbarian himself, albiet of of higher level (still a WIP but feel free to take a look).
Thanks! These sound like some pretty cool techniques. I have to admit, I'm hesitant to take Ground Breaker. The ninja won't have issues with it and the zen archer can stand still and still do his job. But having the cleric walking through difficult terrain to heal me has me worried. Has anybody had issues where Ground Breaker wasn't useful, wasn't used, or was just plain bad for the group?
| Petty Alchemy RPG Superstar Season 9 Top 16 |
I don't like Groundbreaker's DC. It doesn't scale, and it doesn't really start spectacular either. The Archer will have an easier time splitting up his attacks if there's a lot of weak enemies. I'd say leave it to the Arcanist, but it seems the group lacks one. A cleric could still fit the role with Sound Burst or something, maybe.
| Gworeth |
Dazzling Display and terrifying howl are good. Ground breaker with a reach weapon and Combat Reflexes work well with Antagonize, Nimble Moves, and/or Pushing Assault. With the above you can force opponenets to move around at your leisure with a decent modifier in Intimidate to either group them up and go nuts with AoE in the form of Great Cleave, or pick them off with AoOs thanks to Combat Reflexes, come and get me, a reach weapon, difficult terrain (ground breaker), and Pushing Assault. Prudent use of combat manuevers can help as well, though the feats to improve these aren't often neccessary with proper planning.
Yuma is a "battlefield-/crowd- control" barbarian himself, albiet of of higher level (still a WIP but feel free to take a look).
I believe that Yuma should have a speed of 30 ft. I may be mistaken but the +10ft for barabarian should still apply, I think. But he looks like one mean warrior :)
| QueasyPhil |
I don't like Groundbreaker's DC. It doesn't scale, and it doesn't really start spectacular either. The Archer will have an easier time splitting up his attacks if there's a lot of weak enemies. I'd say leave it to the Arcanist, but it seems the group lacks one. A cleric could still fit the role with Sound Burst or something, maybe.
To be honest, with a saving throw like that, I wasn't even thinking about using Ground Breaker to knock opponents prone. I was just thinking of the difficult terrain to help control the battlefield. How useful do you folks find difficult terrain?
| Yuma Ahote |
Difficult terrain means no 5' steps without Nimble Moves. Add in a reach weapon to take AoOs on people moving into melee (perhaps via being Antagonize-d) and Pushing Assault/Combat Reflexes and you have a fun time. A friendly caster can drop a fog onto difficult terrain to hamper vision, also increasing movement costs. Oh yeah, ground breaker is purely about creating difficult terrain. Potentially knocking people prone is a nice side-effect, but shouldn't be the purpose for doing so. Knockdown would be better suited to such a task.
| Yuma Ahote |
I believe that Yuma should have a speed of 30 ft. I may be mistaken but the +10ft for barabarian should still apply, I think. But he looks like one mean warrior :)
Crowd Control from Urban Rager loses Fast Movement and full plate makes him slow. But his job his to stand still and make creatures in combat move around at his whim anyway.
| Akeaka |
Soberdwarf wrote:Great cleave is definitely a must for crowd control,great cleave looks great on paper, we have a fighter with it, i've seen him use it once (surrounded by 8 mooks, it was glorious). Generally you don't have 3+ mooks standing next to each other to take advantage of it
That really depends on the GM, as I used to have a GM that would only attack us with swarms of dudes upwards of 20 or 30 strong. Sure web and the like can take them out for a while, but being able to knock out large swathes of them is always fun!
| Gworeth |
Gworeth wrote:I believe that Yuma should have a speed of 30 ft. I may be mistaken but the +10ft for barabarian should still apply, I think. But he looks like one mean warrior :)Crowd Control from Urban Rager loses Fast Movement and full plate makes him slow. But his job his to stand still and make creatures in combat move around at his whim anyway.
Oh... gotcha! My bad then :D