| shadowed samm |
Colossal dragon bite: 4d8
improved natural attack: 6d8
strong jaw: 12d8
all vital strike feats: 48d8
Since many dragons can cast from the cleric spell list, they could also cast righteous might to get to 64d8
Does anything not stack or is anything miscalculated???
(and for damage, this is all +1.5 strength + power attack . . .)
| shadowed samm |
The general ruling is that you can't deal damage as a size greater than Colossal because it doesn't exist. Not sure if it's official though.
From Strong Jaw "If the creature is already Gargantuan or Colossal, double the amount of damage dealt from its natural attacks instead."
| Drejk |
The general ruling is that you can't deal damage as a size greater than Colossal because it doesn't exist. Not sure if it's official though.
Righteous might doubles the height and 8-tuples the weight, modifies ability scores and natural armor as per description but damage dice, attack roll and AC remain the same as size category does not change because there is no larger size category.
Still getting +4 size to Str, +2 size Con, +2 natural armor is good thing to get for colossal dragon, that -2 Dex will change little except lowering already poor touch AC. Add trasformation afterwards to get +4 enhancement to Str, Dex and Con.
| kyrt-ryder |
The feat cost is terrible but that is one NASTY bite. Granted a Colossal Dragon would be giving up 2 claws, 2 wing buffets, Tail Slap, Tail Sweep, AND a Crush Attack.
It's an impressive attack for use after a move action (or with Flyby Attack which allows Standard Actions >.<) but a Full Attack is likely still superior (barring high DR anyway)
| Drejk |
Colossal dragons tend to have enormous fixed bonus to each natural attack (Strength, various buffs) which gets more beneficial with multiple attacks.
[url=http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/chromatic-red/red-dragon-great-wyrm]Precalculated Great Red Wyrm [url], courtesy of d20pfsrd.
Full Attack: Bite +37 (4d8+24), 2 claws +37 (4d6+16), 2 wings +35 (2d8+8), tail slap +35 (4d6+24) for a total of 8d8+12d6+96 if all attack hits - average of 174 points of damage, critical hit chance not accounted for.
The same Great Red Wyrm that replaced some feats and spells for strong jaw combo.
Standard attack: 48d8+24 for an average of 240. Ouch.
For a full-attack to be more deadly the Great Wyrm needs a lot of melee damage buffs. Which is reachable but costly in terms of feats/spells/magic items.
(I don't guarantee that math is correct, it's 4:30 o'clock here and I am half-blind and 3/4 brain dead from being sleepy).
| Frankthedm |
sure, Righteous Might may be problematic, but are there problems with the 48d8?
Plenty, but rather than discuss the nuances of the game developers allowing things that multiply damage into the works in the first place :facepalm: , I'll stick with the rules issue of...
Multiplying
When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.
so the damage dice could only benefit from a x5 multiplier, giving you 30d8.
Colossal dragon improved natural attack (bite):6d8
strong jaw: x2
all vital strike feats: x4 but only adds x3 due to multiplier rule.
Creighton Broadhurst
Raging Swan Press
|
Colossal dragon bite: 4d8
improved natural attack: 6d8
strong jaw: 12d8
all vital strike feats: 48d8Since many dragons can cast from the cleric spell list, they could also cast righteous might to get to 64d8
Does anything not stack or is anything miscalculated???
(and for damage, this is all +1.5 strength + power attack . . .)
I'm wondering if you gave the dragon Great Cleave you'd get all that damage on the follow up attacks!
| Quantum Steve |
samm0625 wrote:sure, Righteous Might may be problematic, but are there problems with the 48d8?Plenty, but rather than discuss the nuances of the game developers allowing things that multiply damage into the works in the first place :facepalm: , I'll stick with the rules issue of...
Multiplying
When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.so the damage dice could only benefit from a x5 multiplier, giving you 30d8.
Vital Strike doesn't double damage, you just roll your damage dice two or more times.
Not to mention Strong Jaw isn't really a multiplier either. Unlike every other multiplier in the game, Strong Jaw doesn't effect static bonuses.
On the other hand, if you crit, bringing it up to a x6 multiplier, a Colossal Red Power Attacking for (6d8+42)x6 would deal 36d8+252.
Never mind. Your way is better.