
vip00 |

I'm sorry if this has been asked, I haven't been able to find it.
Does anyone have advice on how to handle flying and its effect on stealth?
It's obviously situational, but I had a situation where a Wizard PC was trying to use Fly to sneak into a guarded castle at night. He didn't have any stealth skill, so it's a difficult task. It seems like Fly should give a bonus to stealth, since it seems silly to say that you make just as much noise whisking through the sky as you do running around on the ground... Does this warrant a situational +5 to Stealth or something like that to account for him making less noise than he would otherwise?

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Fly as the spell only has a Good maneuverability, not perfect, so it requires you to rise at half speed at an angle of 45 degrees. So that wizard is either the correct distance away from the tower to hit his mark or is zig zagging thru the sky to get high enough. that would be an easy perception check to SEE the wizard, who cares if hes rustling in the wind at that point. Levitation would be better. In 3.5, there was Move Silently and Hide vs Spot and Listen. Pathfinder rolls that into stealth and perception to make life easy. So stealth is a BLEND of move silent and hide, same as perception is a BLEND. so to be fair, if the spell doesn't give them a bonus, they don't get one. Maybe a +2 circumstance which is the same as a masterwork bonus, or +5 if they role play it well. Gotta make em work for their pluses.

cranewings |
I always give a +5 situation bonus for things like flying or silence spells. It doesn't hurt anything.
You can always take it away if the people that are looking for you know to look for flying people. Goblins, for example, are probably highly paranoid of flying things like fairies and griffons, so I wouldn't give a bonus against them. I'd definitely give it against city folk though.

Thanael |

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I'm sorry if this has been asked, I haven't been able to find it.
Does anyone have advice on how to handle flying and its effect on stealth?
It's obviously situational, but I had a situation where a Wizard PC was trying to use Fly to sneak into a guarded castle at night. He didn't have any stealth skill, so it's a difficult task. It seems like Fly should give a bonus to stealth, since it seems silly to say that you make just as much noise whisking through the sky as you do running around on the ground... Does this warrant a situational +5 to Stealth or something like that to account for him making less noise than he would otherwise?
I see no reason for a bonus beyond the one you could get for distance. the catch with trying to fly stealthily is that you have no cover and nothing to blend with. all they have to do is look up and you're busted. Flying at night would make sneaking possible, but i still would say it is no easier to sneak through the air than on ground (especially as they would unlikely have much training at sneaking while midair also)