| default |
The enormous reptile lunges at you from the river, its crocodilian snout is filled with teeth, and its thumbs bear massive claws the length of a man's forearm.
Baryonyx CR 6
XP 2,400
N Huge animal
Init +5; Senses low-light vision, scent; Perception +27
DEFENSE
AC 20, touch 11, flat-footed 18 (+3 Dex, +9 natural, –2 size)
hp 85 (10d8+40)
Fort +11, Ref +10, Will +7
OFFENSE
Speed 50 ft.; swim 30 ft.
Melee bite +11 (2d6+6), 2 claws +11 (1d8+6 plus reposition)
Space 15 ft.; Reach 15 ft.
Special Attacks pounce
STATISTICS
Str 23, Dex 16, Con 19, Int 2, Wis 15, Cha 10
Base Atk +7; CMB +15 (+17 Reposition); CMD 28
Feats Alertness, Blind-FightB, Improved Initiative, Improved Reposition, Iron Will, Run
Skills Perception +28 Swim +14; Racial Modifiers +8 Perception +8 Swim
ECOLOGY
Environment temperate or warm rivers, lakes; coastal
Organization solitary, pair, or family group (1-2 adults plus 1-4 young)
Treasure none
A fearsome river-dweller, baryonyx subsists primarily upon fish and smaller game. Their fearsome claws are used to snag prey and drag it from the river to shore-or vice-versa.
And as a black friday bonus, here's one of the dinosaur-inspired magic items!
Jawbone Scythe
This wicked-looking scythe is sports a long, gnarled handle, topped with the jawbone of a prehistoric creature, teeth and all. It growls menacingly as you hold it, and roars fiercely as it strikes true.
Aura: Strong Evocation CL 15th
Slot: None Price: 72,312
This +2 Wounding Thundering Scythe deals 1d8 piercing and slashing damage. On a successful attack, you may roll an additional 1d8 and keep the better of the two for damage.
Cost: 36,312 GP; Prerequisites: Craft Magic Arms and Armor, Bleed, Roar, Crushing Jaws
| default |
Well, to justify a threadbump, here's another preview-
Roar
Level: Summoner 4, Druid 6
Range: 40 Ft
This spell functions like Shout, except the cone deals 8d6 sonic damage (or 1d6 sonic damage per caster level, maximum 15d6 against objects and creatures vulnerable to sonic damage.) It also deafens the target for 3d6 rounds. A successful Fortitude save halves the damage and the duration of the deafness. A creature holding vulnerable objects can make a Reflex save to negate damage to those objects.
| default |
Alright, I have to apologize for dropping off the face of the earth for a while. Life and the holiday season has rolled over us, so we are going to push the release back to January 15. Most of the catch-up is with the art, so we're adding some extra spells and items as we come up with and test them. The current count is 11 creatures, 2 swarms (including the compsognathus from Bestiary 2!), 11 spells, and 6 wondrous items!
This has been a major learning experience for all of us, and I hope we can meet everyone's expectations. The big lesson? Setting out to release during the holidays does not work well during the holidays when you work a day job in retail.