| Mort the Cleverly Named |
Best case scenario: someone goes afk standing in a doorway, and you have to wait for them to come back and move.
Worst case scenario: people actively blockade strategically important points, either to charge a toll or just make trouble.
Collision is annoying enough in games where NPCs get in the way. I fear its inclusion when we are dealing with actual people.
| KaeYoss |
does anyone else hope this game has collision, and not just running threw people to get behind them.
maybe even let you run threw people in towns, but not on the open field.
Just a short correction: You mean "through". Threw is the past tense of throw.
Which would be a good solution for the blockage problem: Allow characters to toss other characters around!
Sounds good to me. If somebody is blocking you, ask them to move or you have to kill them.
Hm... I'd like to illustrate this. Do you play BF3? If so, I'd like to invite you and someone else (who will be helping me) to some server. We'll all join the same team. Then, you'll move into a short corridor (let's say Damavand Peak on conquest, those passages into/out of the side tunnels would be just right), my friend moves into one exit and I into the other.
Then my friend and I are going to have an extended brunch.
Try asking us to move. We're not there. Then, try killing us. Friendly fire is off. :P
What I'm saying is: Communication will only get you so far. It will get you nowhere when the person blocking you is not anywhere near his computer. And the killing option only works when FF or PvP or whatever is enabled. If you happen to be in a circumstance where you cannot harm the other player (which is not inconceivable in an MMO), you're screwed.
I can see some alternatives (when PvP/FF is off, collisions with other characters are impossible, or maybe let you shove someone else), but these solutions will have their own problems...
| Starfell |
Well, I realize that I keep harping throughout these forums about the greatness of Ultima Online and it's more they covered a lot of things no other MMOs have.
While for 3D collison I am not sure how that would work besides how it is in Skyrim. Now, how Ultima Online did it was each person had a form of stamina (I believe it was HP, Mana, Stamina). When you went through someone you reduced your stamina pool for a short time. You could go through but generally you had to have enough stamina to get past. This prevented being blocked for long periods but also that in tactical situations (dungeons or pvp) you could set up the specific defenses or formations. Those AoE spells like firewall could be used if you had a way to trap people!
Also lowered the desire to be in a grouped up situation that newer MMOs don't have. Grouped up into one spot or spread out was more a matter of being in distance to healing eachother than any tactical advantage.
But there, easy solution.
| A Man In Black RPG Superstar 2010 Top 32 |
The pool's closed. Possibly due to some sort of blood-borne immune disease.
This is the main challenge that collision poses.
KitNyx
Goblin Squad Member
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Easy solution, allow non-lethal damage...you and your friends decide to go on brunch in a busy doorway, don't be surprised if you return and your character is laying on the ground beside the doorway, minus your purse.
This to me sounds entirely realistic and reasonable.
As for Name Violations spelling error, it does not invalidate his suggestion.
I actually hope the rules/mechanics, whatever they may end up being, are universal. I do not want to see a different game in the civilized areas as exists in the wilds..afterall, some races and/or classes might suggest those two are reversed int he same respective locales.
| Hudax |
Best case scenario: someone goes afk standing in a doorway, and you have to wait for them to come back and move.
Worst case scenario: people actively blockade strategically important points, either to charge a toll or just make trouble.
Collision is annoying enough in games where NPCs get in the way. I fear its inclusion when we are dealing with actual people.
My emphasis. This is exactly what would happen in EQ. Want to get in the Bazaar? Too bad, there are 50 people blocking the zone entrance just to be jerks.
KitNyx
Goblin Squad Member
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Mort the Cleverly Named wrote:Best case scenario: someone goes afk standing in a doorway, and you have to wait for them to come back and move.
Worst case scenario: people actively blockade strategically important points, either to charge a toll or just make trouble.
Collision is annoying enough in games where NPCs get in the way. I fear its inclusion when we are dealing with actual people.
My emphasis. This is exactly what would happen in EQ. Want to get in the Bazaar? Too bad, there are 50 people blocking the zone entrance just to be jerks.
Fix: NPC Guards whose job it is to patrol a route, if blocked they start fixing the problem.
If this is in a place that would not be patrolled by guards, how is this not realistic to early medieval Europe? Bandits could set up on bridges and demand a toll. You either go around or pay the toll.
And, once again, by allowing non-lethal violence, the mob blocked by the ruffians would take care of the problem.
Elth
Goblinworks Founder
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Too many people on these forums think about the negative consequences without thinking of possible solutions that other games already have.
Collision detection is already in place and working in Warhammer Online and Age of Conan.
Both have options to bypass in order to prevent block griefing.
Warhammer Online requires a double tap that allows you to run through.
Age of Conan has a crouch toggle that allows you to walk through (but debuffs you with a -100% resistance to PvP damage)
Both work fine. The games might not be the most successful of MMO's, but they have a system that works in this regard.
| A Man In Black RPG Superstar 2010 Top 32 |
Too many people on these forums think about the negative consequences without thinking of possible solutions that other games already have.
Yeah, these are not insurmountable problems. The main obstacle to collision detection is not a game design one, just a practical one: managing collision detection consumes resources quickly.
| KaeYoss |
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i'd like there to be the "assassins creed" method, of putting a hand on someones shoulder and walking past them.
maybe an "excuse me, i'm passing " option akin to following someone
I want that. I also want the method where you put the other hand (or, rather, the concealed weapon in your hand) into a vital organ.
Count Buggula
Goblin Squad Member
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Fair points.
Might I ask, what is the perceived value of collision?
There are games where collision is used to good effect. Guild Wars, for instance, does not allow it in towns but it is an important tactical feature in PvP. You can try to set up roadblocks for flagrunners, you can block enemy melee characters from getting to your squishy healers and spell casters in the backline, etc.