Feat for Reach Weapons


Rules Questions


Is there a feat for reach weapons that lets the character attack adjecent opponents with that particular reach weapon?


Black Wolf wrote:
Is there a feat for reach weapons that lets the character attack adjecent opponents with that particular reach weapon?

The only one I know of is from 3.5 called short haft I think.


I know, but I'm looking for a Pathfinder equivalent (if it exists). Non third party, too.

Dark Archive

theres a fighter archetype that lets you do it

Shadow Lodge

I think i see where this is going

There are two archtypes that can get this sort of effect

The Polearm Master and the Dragoon
at 2nd level The Polearm Master can as an immediate action to shift the grip on his weapon, taking -4 on attacks with the weapon, and is unable to use the weapon as a reach weapon

At 7th level the Dragoon can hit people with the reach end of the spear or with the butt of the spear (acting as a club) with each attack, I'm not sure if this applies two weapon fighting, but seems to allow you to threaten 5ft and 10ft

Or instead of using a reach weapon you can get a bow and go the Snap Shot feat line which will allow you to threaten 5ft and 10ft with a bow

Two more options i can think of is going an alchemist(vivisectionist) or a summoner (synthesist)

With the vivisectionist get vestigial arm at least once and get the two weapon fighting line, two weapon fight with a reach weapon and a light weapon.

EDIT: whoops, forgot the easiest one, TWF feat chain, reach weapon + armor spikes.

Also there is always the Kusarigama, RAI is seems it should threaten 5 and 10ft, but doesn't actually say so RAW, so check with your DM for this one
The synthesist can get the limbs evolution and the two weapon feats as well, or can get multiple natural attacks and add reach to them, this one is probably easiest as at first level you can make it work

biped
slam (1 point)
improved damage (1 point)
reach (slam) (1 point)

your slam threatens 5 and 10ft and does 2d6+3 (with a +4 to attack)

EDIT: whoops, forgot the easiest one, TWF + reach weapon + spiked armor

Also there is the Kusarigama, which, RAI, seems like it should threaten 5ft and 10ft, but doesn't actually say so RAW, check with your DM first


Skerek wrote:
Lots of good options but...

You don't even need TWF for any of the things you've mentioned if you are only wanting to threaten. A reach weapon in two arms from alchemist and a non reach weapon in a vestigial arm nets you the same threat ranges with or without the TWF feats. If you wanted to get extra attacks from this set up hitting things at both 5ft and 10ft without harsh penalties, then you'll want the feats but otherwise if you can effectively wield a reach and non reach weapon at the same time, your golden.

Shadow Lodge

Malk_Content wrote:
Skerek wrote:
Lots of good options but...
You don't even need TWF for any of the things you've mentioned if you are only wanting to threaten. A reach weapon in two arms from alchemist and a non reach weapon in a vestigial arm nets you the same threat ranges with or without the TWF feats. If you wanted to get extra attacks from this set up hitting things at both 5ft and 10ft without harsh penalties, then you'll want the feats but otherwise if you can effectively wield a reach and non reach weapon at the same time, your golden.

True, but without the feats you'd be at huge penalties(-4/-8) for all your attacks (including AoOs). What is the point of threatening 5ft and 10ft if you're going have those huge penalties?


Sorry Wolf, it doesn't exist from Paizo's Pathfinder material. I could probably find you something that does the job that Paizo printed BEFORE Pathfinder (aka Dragon Magazine.)

Alternatively, there's a third party Pathfinder feat that does exactly what you want.

But yeah... Paizo are being very... >.< cautious about handing out cool melee stuff without forcing investment in a specific class or archtype.


EDIT: Quoted wrong person by mistake, this was a reply to Skerek, not kyrt.

Not true. You only suffer the TWF fighting penalties if you are making specific use of the TWF rules, i.e the getting an extra attack per round from wielding a second weapon. Now if your going to such lengths to cover 5ft and 10ft reaches you might want to take the feats anyway to make the most of it.


Malk_Content wrote:

EDIT: Quoted wrong person by mistake, this was a reply to Skerek, not kyrt.

Not true. You only suffer the TWF fighting penalties if you are making specific use of the TWF rules, i.e the getting an extra attack per round from wielding a second weapon. Now if your going to such lengths to cover 5ft and 10ft reaches you might want to take the feats anyway to make the most of it.

Kyrt was not implying the issue of penalties without TWF. He was referring to the reach feat you were asking for. The other poster was talking about the TWF penalties, which he was incorrect about.


wraithstrike wrote:
Malk_Content wrote:

EDIT: Quoted wrong person by mistake, this was a reply to Skerek, not kyrt.

Not true. You only suffer the TWF fighting penalties if you are making specific use of the TWF rules, i.e the getting an extra attack per round from wielding a second weapon. Now if your going to such lengths to cover 5ft and 10ft reaches you might want to take the feats anyway to make the most of it.

Kyrt was not implying the issue of penalties without TWF. He was referring to the reach feat you were asking for. The other poster was talking about the TWF penalties, which he was incorrect about.

Aye only realized I quoted the wrong person a while after I had put the message up, edited to reflect that now.


I'm the DM, not the player. I'm making a BBEG Eldritch Knight who wields a bardiche, so I'll just give him another fighter lvl to get the Pole Fighting from Polearm Master archetype.

Thanks, all.

Shadow Lodge

1 person marked this as a favorite.

whoa, wait, did we just have a thread about getting 5ft and 10ft reach where the goal wasn't munchkinizim? you know i think i might get teary

Spoiler:
there is hope in the world yet

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Black Wolf wrote:

I'm the DM, not the player. I'm making a BBEG Eldritch Knight who wields a bardiche, so I'll just give him another fighter lvl to get the Pole Fighting from Polearm Master archetype.

Thanks, all.

You could also use Whip + Whip Mastery, but a BBEG Eldrictch Knight with a whip is kind of sissy :P

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Galnörag wrote:
Black Wolf wrote:

I'm the DM, not the player. I'm making a BBEG Eldritch Knight who wields a bardiche, so I'll just give him another fighter lvl to get the Pole Fighting from Polearm Master archetype.

Thanks, all.

You could also use Whip + Whip Mastery, but a BBEG Eldrictch Knight with a whip is kind of sissy :P

Sorry, I think you need to go all the way up to Improved Whip Mastery.


Just wear armor spikes.

Silver Crusade

Pathfinder Rulebook Subscriber
BigNorseWolf wrote:
Just wear armor spikes.

Hearsay quote:

Someone at a PFS event told me in a hypothetical situation similar to this that Jason Buhlman said that taking a hand off a 2H weapon is a free action, and thus only doable on your turn, and also means you cannot use your 2H weapon at the same time. So, in a sense no AoO even if you have armor spikes.

I bring this up because I do not feel this person is the kind of person to make stuff up, but feel free to confirm or disprove this. I'm kind of curious.


ThornDJL7 wrote:
BigNorseWolf wrote:
Just wear armor spikes.

Hearsay quote:

Someone at a PFS event told me in a hypothetical situation similar to this that Jason Buhlman said that taking a hand off a 2H weapon is a free action, and thus only doable on your turn, and also means you cannot use your 2H weapon at the same time. So, in a sense no AoO even if you have armor spikes.

I bring this up because I do not feel this person is the kind of person to make stuff up, but feel free to confirm or disprove this. I'm kind of curious.

The devs have said it is a free action to move your hands in past posts, and you can only take actions on your go. The exceptions are free actions(speaking is an exception), and immediate actions.


Quote:
Someone at a PFS event told me in a hypothetical situation similar to this that Jason Buhlman said that taking a hand off a 2H weapon is a free action, and thus only doable on your turn, and also means you cannot use your 2H weapon at the same time. So, in a sense no AoO even if you have armor spikes.

Except you don't actually need a hand to use armor spikes. You can use a two handed weapon and armor spikes in conjunction with each other.

You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Feat for Reach Weapons All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions