Johaan05
|
I wanted to see if this was even possible, and this group of fellows seems to be very keen on this. Would this build allow a Cleric level 5 to cast Intensified fireballs that do 10d6+10?
Cinders, the Gnome Pyromaniac: Primal (fire) Sorcerer 2 / Cleric of Brigh Theologian (fire) 5
Magical Knack Trait: [Cleric] gain +2 trait bonus to Caster Level as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.
Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor
Feats:
1st feat: Spell Focus Evocation [Prerequisite]
3rd feat: Varisian Tattoo: School you have Spell Focus are cast at +1 caster level.
5th feat: <open>
7th feat: Spell Spell Specialization (fireball) Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.
Primal Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals +1 point of damage per die rolled.
At 5th level, the theologian chooses one domain spell. That spell becomes permanently modified with one of the following metamagic feats: … Intensified Spell [APG]…. This metamagic feat does not increase the level of the spell.
Intensified spell: increase the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum
Ushoran
|
I think your build is valid, but you will not have fireball that do 10d6+10 but fireballs that do 11d6+11.
Caster level : 5 (Cleric) + 2 (Magical Knack) + 1 (Pyromaniac) + 1 (Varisian Tattoo) + 2 (Spell Specialization) = 11
It's ok but not that impressive, a lot of bad guys have a good reflex save or a resistance to fire.
@Midnight_Angel : As a Theologian, the cleric can prepare domain spells as normal spells. So he as a few fireball per day, not just one.
| cannon fodder |
Intensified Spell (Metamagic)
Your spells can go beyond several normal limitations.Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell's actual level.
Wouldn't this mean you have to be 15th caster level before you can intensify a fireball? I'm also wondering if the "+X caster level" effects would count as actually *having* the levels.
EDIT: Oops, slight misread on the effects, disregard the first part of the post.
Johaan05
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Well, if you are hell-bent on shelling out a squillion of Feats to enable your Level 7 character to fire a single 10d6+10 fireball per day, go ahead.
Rules-wise, you should be clear.
I agree it is a bit focused, and only really laid out hypothetically. Also a theologian can prepare domain spells using her non-domain slots. And I know I read a thread about clerics scribing scrolls they themselves can cast. Interesting things.
| Midnight_Angel |
I think your build is valid, but you will not have fireball that do 10d6+10 but fireballs that do 11d6+11.
Caster level : 5 (Cleric) + 2 (Magical Knack) + 1 (Pyromaniac) + 1 (Varisian Tattoo) + 2 (Spell Specialization) = 11
It's ok but not that impressive, a lot of bad guys have a good reflex save or a resistance to fire.
@Midnight_Angel : As a Theologian, the cleric can prepare domain spells as normal spells. So he as a few fireball per day, not just one.
I stand corrected.
| Serisan |
I wanted to see if this was even possible, and this group of fellows seems to be very keen on this. Would this build allow a Cleric level 5 to cast Intensified fireballs that do 10d6+10?
Cinders, the Gnome Pyromaniac: Primal (fire) Sorcerer 2 / Cleric of Brigh Theologian (fire) 5
Magical Knack Trait: [Cleric] gain +2 trait bonus to Caster Level as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.
Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptorFeats:
1st feat: Spell Focus Evocation [Prerequisite]
3rd feat: Varisian Tattoo: School you have Spell Focus are cast at +1 caster level.
5th feat: <open>
7th feat: Spell Spell Specialization (fireball) Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.Primal Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals +1 point of damage per die rolled.
At 5th level, the theologian chooses one domain spell. That spell becomes permanently modified with one of the following metamagic feats: … Intensified Spell [APG]…. This metamagic feat does not increase the level of the spell.
Intensified spell: increase the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum
You could do this, I guess. Or you could get the trait that gives -1 spell level on one spell whenever you add a metamagic to it and run with a Sorceror, so your 3rd level spell slots carry Intensified Fireballs. I suppose you have to spend a full round action to do it each time unless you take the Spont Metafocus feat from UM.
| Bobson |
I really don't see the point of this combination. As a 7th level cleric/sorcerer, you're casting 2-3 11d6+11 fireballs per day. Or as a 7th level sorcerer (primal or draconic) you could be casting 5-6 10d6+10 fireballs per day. And with a swap of trait, as Serisan suggested, you could still be doing 11d10+11.
So the only point I see is to allow access to the rest of the cleric spell list in addition to being able to throw those fireballs... but given how much you're focusing on the fireballs, I'm not sure how effective you'd be as a cleric.
| Midnight_Angel |
I will assume it is an attempt to have fun playing a cleric, seems legal to me though I have a slight doubt about the magical knack trait stacking with all the other effects, since the caster level is actually raised over the characters HD.
Ah, but with the exception of the 'Magical Knack' Trait, none of the other effects has a problem with that.