Quintin Belmont
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please judge this idea for a monk-esque paladin Archetype.
Diminished Spell Casting: Need I say more.
Serenity: The need for Charisma to check and allow for all paladin abilities, such as spells and the ability to channel, are instead replaced with the use of Wisdom.
Weapon and Armor Proficiency: Holy Fists are prificient in 3 simple weapons, 2 martial weapons, and one extra Monk weapon. Weapon and they also start off with the Improved Unarmed Strike feat if if they dont meet the prerequisites. Holy Fists are also proficiant in Light and Medium Armor and Bucklers. This replaces normal weapon and armor proficiancies
Unarmed Strike: A Holy Fist's unarmed strike increases in damage same as a Monk, except that it stops increasing when it reaches 1d10
Divine Stance: at 3rd level and every four levels after a Holy fist may qualify for and take Combat Stance feat, ignoring all prerequisites other than the needing previous stance feats within the Stance's progression. If they do not wish to take a stance feat they may instead take bonus Fighter feat. This ability replaces Aura of Courage.
Divine Bond: A Holy Fist makes a personal bond with the divine spirits of the Good-Aligned planes, who fortify his body with thier holy might. This functions like a normal Paladin's spirit bond, however the + bonus applies only to non-natural weapon and any other weapons that aren't his unarmed strike. However if he enhances his unarmed strike it instead allows him to ignore that much of his opponants Armor bonus to AC as well as that much of any DR the opponant might have. This stacks with any other affect he has that allows him to overcome DR. This is replaces a normal Paladin's divine bond.
Sphen
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This is a neat concept at its base, but I think you might be better off going for a Paladinesque monk rather than the other way around.
I feel that the Paladin's Divine Bond is too important to change it into something that can be used for a part of his own body. It is supposed to be a physical representation of his place as a Paladin and the favor that his god(s) show him. Turning this into his fist, just seems wierd. Anyway, that is my opinion on that.
Quintin Belmont
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This is a neat concept at its base, but I think you might be better off going for a Paladinesque monk rather than the other way around.
I feel that the Paladin's Divine Bond is too important to change it into something that can be used for a part of his own body. It is supposed to be a physical representation of his place as a Paladin and the favor that his god(s) show him. Turning this into his fist, just seems wierd. Anyway, that is my opinion on that.
Thats okay, I know the bond feels weird, but I was going for the whole "pierce through evil" vibe. plus a lot of archetypes change the bond.
here is a new revised version
Holy Fist (paladin archetype)
Class Skills: A Holy Fist adds Acrobatics and Perception to his list of class skills.
Serenity: The need for Charisma to check and allow for all paladin abilities, such as spells and the ability to channel, are instead replaced with the use of Wisdom.
Divine Quickening: Rather than receive spells from their patron deity, they are instead blessed with powers that augment their physical prowess. Starting at fourth level the Holy Fist Can gains powers from the Ki-Powers list that Qinggong Monks (from Ultimate Magic rule book) draw from.
In Addition the Holy Fist gains a minor pool of Ki specifically for such powers, meaning that this Ki Pool does not stack with any the Holy fist previously had or eventually gains. The number of Ki points given is equal to half his Holy Fist level – 2 plus their Wisdom modifier. This class feature replaces the Holy Fist’s ability to cast spells.
Weapon and Armor Proficiency: Holy Fists are proficient in all simple weapons, 5 martial weapons, and one extra Monk weapon. Weapon and they also start off with the Improved Unarmed Strike feat if they don’t meet the prerequisites. Holy Fists are also proficient in Light and Medium Armor any shields except for Heavy shields and Tower Shields. This replaces normal weapon and armor proficiencies
Unarmed Strike: A Holy Fist's unarmed strike increases in damage same as a Monk, except that it stops increasing when it reaches 2d6
Divine Stance: at 3rd level and every 3 levels after a Holy fist may qualify for and take Combat Stance feat, ignoring all prerequisites other than the needing previous stance feats within the Stance's progression. If they do not wish to take a stance feat they may instead take bonus Fighter feat. This ability replaces Aura of Courage.
Divine Bond: A Holy Fist makes a personal bond with the divine spirits of the Good-Aligned plains, who fortify his body with their holy might. This functions like a normal Paladin's spirit bond, however the + bonus applies only to non-natural weapon and any other weapons that aren't his unarmed strike. However if he enhances his unarmed strike it instead allows him to ignore that much of his opponents Armor bonus to AC as well as that much of any DR the opponent might have. This stacks with any other affect he has that allows him to overcome DR. This replaces a normal Paladin's divine bond.