| Aristin76 |
Hmmm. I'm having issues trying to translate a Black Skeleton's DR as per the rules of Armor as DR.
The Black Skeleton as a natural armor of +6 which by itself should translate to 6/magic, but it also has natural DR of 10/bludgeoning and good.
ARMOR as DR rules:
A creature that has both DR from a source other than
armor and a natural armor bonus gains the effects of an
enhanced form of DR, similar to how the composition of
the armor grants special DR/armor defenses (see Table
5–1). If a creature has magical armor, natural armor,
and DR, it takes the best form of the special protection
provided by both its armor and its mix of DR and natural
armor to its DR/armor.
For instance, if a creature has natural armor and DR/
magic and is wearing adamantine armor, that creature’s
DR/armor functions as DR/—, and can be bypassed by
Gargantuan or larger creatures, since the adamantine
armor provides the best of the two damage reductions.
Anyone have any clue how this would translate? I have a few, but not sure if it is correct.
Thanks for input.
| Brennan Ashby |
Hmmm. I'm having issues trying to translate a Black Skeleton's DR as per the rules of Armor as DR.
The Black Skeleton as a natural armor of +6 which by itself should translate to 6/magic, but it also has natural DR of 10/bludgeoning and good.
ARMOR as DR rules:
A creature that has both DR from a source other than
armor and a natural armor bonus gains the effects of an
enhanced form of DR, similar to how the composition of
the armor grants special DR/armor defenses (see Table
5–1). If a creature has magical armor, natural armor,
and DR, it takes the best form of the special protection
provided by both its armor and its mix of DR and natural
armor to its DR/armor.
For instance, if a creature has natural armor and DR/
magic and is wearing adamantine armor, that creature’s
DR/armor functions as DR/—, and can be bypassed by
Gargantuan or larger creatures, since the adamantine
armor provides the best of the two damage reductions.Anyone have any clue how this would translate? I have a few, but not sure if it is correct.
Thanks for input.
I would say his DR would be DR/bludgeoning and good. Good-aligned weapons are more specific than magic weapons. DR/bludgeoning and good is even more specific still. In the rules, DR/- trumps DR/magic because that states that no weapon can bypass it, magic or otherwise (unless the weapon is gargantuan or colossal).
| Tacticslion |
I was thinking it would become 16/blundgeoning and good. A bit much for a CR 5 mob, but I have seen the Armor as DR really swing "Mobs" difficulties to both sides of the extremes.
Thanks for the 2cp worth.
After reading and rereading, while I may be interpreting something wrongly (as I don't have said Table 5-1 in front of me) I'm thinking that, by RAW/RAI, it would be more along the lines of:
DR 6/bludgeoning, good, and magical
DR 10/bludgeoning and good
This would mean that:
* most weapons' damage would be reduced by 10
* if the weapon was bludgeoning and good (like, say, an outsider's fist), its weapon would be reduced by six
* if the weapon is bludgeoning, good, and magical (like good adventurer's clubs) it deals full damage
My supposition comes from the words, "it takes the best form of the special protection provided by both its armor and its mix of DR and natural armor to its DR/armor", as that really looks like an overlap instead of a stack. Please note that while most "good" weapons would automatically have "magic", not all would: aligned outsiders, for instance get their moral or ethical component added to all their natural weapon attacks and treat all their weapons that way, thus bypassing the "magic" requirement. The example seems to bear this out.
That said, it does seem pretty weak to me, so you might want to go with your suggestion. I was just trying to think of the rules and what they possibly mean.
| Aristin76 |
Aye, thanks for the input. I was going to use the mob in an encounter as per my original thought about the 16/blungeoning and good, but decided against it since I didn't have all my players at the table. I'll have to think on it some more. I might go your route to make it a bit easier. If the group had some time to set up, they would be able to handle the monster easily.
The fustrations of a GM......