Completed Carrion Crown


Carrion Crown


Completed Carrion Crown Campaign.

Well my group has finished up and even though I had some gripes about some of the errors in the 1 & 2 module overall it went really well.

I asked my players if anything stood out as being particularly good or bad and they said they thought the whole thing was good. They thought it strung together nicely and they liked the variety from module to module.

The string together was partly me every time I could mention the Whispering Way I did, so not having a main bad guy to chase down didn’t hurt the stream of the adventures they just saw it as an organization they needed to take down.

This is the first AP we have finished. We went through the first 4 modules of RotR before the DM quit, but we were not having that good of a time as players. We went through the 3 first 3 of SS, we liked it but the campaign got put on hold due to the DM having personal problems, but we plan on getting back to it in a few months.

My group has been playing RPG’s pretty consistently since 1979. And this ranks very high on our campaign ratings. I would say the first Dragonlance will always be the best, we still tell stories from that campagn from the tail slapping alligators which pissed off one player so bad he stormed out, to the death of Flint faling out of the sky with the death of the dragon he was riding. To Sturm after dieing 6 times and his con. geing drained pretty low(in 2.0 you lost a con point permantly every time you died), deciding to be reincarnated instead and came back as a reindeer. Fun times.

We start Kingmaker tomorrow, my players are raelly looking forward to it.

Contributor

Fantastic! Sounds like you guys had an awesome time and like you did a great job GMing it. Good show!


Biobeast wrote:

Completed Carrion Crown Campaign.

Well my group has finished up and even though I had some gripes about some of the errors in the 1 & 2 module overall it went really well.

I asked my players if anything stood out as being particularly good or bad and they said they thought the whole thing was good. They thought it strung together nicely and they liked the variety from module to module.

The string together was partly me every time I could mention the Whispering Way I did, so not having a main bad guy to chase down didn’t hurt the stream of the adventures they just saw it as an organization they needed to take down.

As a DM who is just coming to the end of Harrowstone any pointers you care to share? The lack of a main villain is a concern though I've introduced the party to

Spoiler:
Adrissant at the funeral
. Happy gaming in Kingmaker.

3 people marked this as a favorite.

I had him leave a note on Auren Vrood's body. In my game the professor and AA were actually friends since AA is a former student. He wanted the professor to not die, and Vrood killed him. Not only that but The Whispering Way seems to be a very secretive organization from my reading of them, and Auren seems to be committing unnecessary violence, and drawing attention that is not needed. Auren is high enough in the organization that AA can't just kill him without anyone questioning it, but if someone else kills him Auren won't be missed.

When the players kill Auren the note basically congratulates the PC's, but then tells them their job is done.

In later chapters they will get more info, and maybe messages will be left again, but I have not decided that yet.

my note that is on Auren's body:
Hello gentlemen it seems that you have just succeeded in taking care of a problem for me. This one had no tact, with all the unnecessary violence and chaos he caused, so I am not sad to see him go. You see we are secretive, and to blatantly draw such attention to ourselves is against our philosophy. I think all of this could have been done with little to no bloodshed. My associate liked to show his power, and cast a bright light upon us in doing so. I am sincerely sorry for the loss of Professor Lorrimor.. I assure you it was an unintended consequence, and no harm was supposed to come to him. I am sure you know that Mr. Vrood was behind that. If not then you know now. As friends of his it only seems right that you know it now.

With that having been said I will have to ask you to stop meddling now. I assure you nothing good will come of it. What we do is not of your concern. Even now as you read this letter the last pieces of the puzzle are being put together. I understand that our actions seem wrong, but they are beyond your understanding, and in the end the world will be a better place for it. We may appear villainous, but we are not villains.

The possible release of the ghosts in Ravengro, the destruction involving Mr. Caromac's home , and whatever chaos may have happened where you are now is not our way, as I stated earlier. Unlike the unfortunates who have been hurt or worse, you have a chance to avoid such a fate, but if you willingly walk into a lion's den then you can only blame yourself. This is not a threat, but we are relentless in the pursuit of our goals, and I would hate to see bad things happen to good people. To see you meet the same fate as the professor would sadden me.


I am not that great of a writer, but I think the general idea gets across.


I don’t have the adventures in from of me, so this may seem a bit lacking of details:

Some of the plots were a bit complex, so at the beginning of each session I would review everything the party knows.

These are thing I would have changed:

I had to pull punches on the tower at the end of part 2. Otherwise it would have been a TPK, I hate doing that, I prefer to plan things and what is planned stays. So I would have given a way in the module to help the party fight it. Inserting a magic item or 2 set up to fight him.

My party massacred all the werewolves in AP 3 for my part I should have added an extra level on all of them.

I feel I did a poor job of role playing in the lodge in AP3 I’m not sure what I would have changed but I needed to find it a way more interesting for the PC’s. My party did love the Duriston character so that went well.

I didn’t catch that the tarantula was too large to attack in the place the module suggests until I started the battle, my party laughed at the ineptness of this so it messed up the mood. Defiantly change the place where the tarantula attacks.

I didn’t introduce Advion until the beginning of module 5 in the theater meeting. It also makes sense that he would be here because the WW is about ready to kidnap the count who is also there. I think as a DM I didn’t do enough to get the party to like the count, so when he vanished they didn’t remember who he was. They did remember Advion though.

Scarab Sages

Pathfinder Maps Subscriber
Biobeast wrote:

Completed Carrion Crown Campaign.

Well my group has finished up and even though I had some gripes about some of the errors in the 1 & 2 module overall it went really well.

My group has been playing RPG’s pretty consistently since 1979. And this ranks very high on our campaign ratings.

I am running this and in the second chapter. We are loving it also.

I have a suggestion. Please go to the chapter pages and review it. Especially part 6 which only has two and one was from someone disgruntled with it.

Thank you in advance.

Grand Lodge

wraithstrike wrote:


When the players kill Auren the note basically congratulates the PC's, but then tells them their job is done.
** spoiler omitted **...

Why would it be on his body? I LOVE this idea (stealing it) BUT I'd have a note delivered to their Hotel/Inn or by special courier. Why Auren would willingly carry a note that more or less says its ok that people kill him makes no sense and doesn't match his maverick personality.

It should leave the players thinking "How the **** do they know where we are? Are they watching us now?" Ups the Paranoia


wraithstrike wrote:


When the players kill Auren the note basically congratulates the PC's, but then tells them their job is done.

In later chapters they will get more info, and maybe messages will be left again, but I have not decided that yet.

** spoiler omitted **...

Love this idea! Will definitely be using this when they kill Auren.


Helaman wrote:
wraithstrike wrote:


When the players kill Auren the note basically congratulates the PC's, but then tells them their job is done.
** spoiler omitted **...

Why would it be on his body? I LOVE this idea (stealing it) BUT I'd have a note delivered to their Hotel/Inn or by special courier. Why Auren would willingly carry a note that more or less says its ok that people kill him makes no sense and doesn't match his maverick personality.

It should leave the players thinking "How the **** do they know where we are? Are they watching us now?" Ups the Paranoia

He is told to not open the letter until a certain time or maybe Auren is told that it is from another hi-ranking member of WW and it is for AA's eyes only. I never specified how he received the letter so the GM in question can decide how he gets it.


Phyxius Stygianlotus wrote:
wraithstrike wrote:


When the players kill Auren the note basically congratulates the PC's, but then tells them their job is done.

In later chapters they will get more info, and maybe messages will be left again, but I have not decided that yet.

** spoiler omitted **...

Love this idea! Will definitely be using this when they kill Auren.

Similarly, quite like the idea of

Spoiler:
AA
stringing them along in helping find Vrood. My party knows the name as I inserted that one of the PCs relatives had a run in with him in the past (adding requisite bad guy scar courtesy of a holy avenger to the face).

Bionic Beast thanks for the notes. Now that I've nearly completed Harrowstone really looking forward to running the rest.

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