| Venshad |
Hi!
First time posting here!
As the title suggests, I'm in need of an advice for barbarian build.
Race
Human (Favored Class Barbarian | +1 HP/level | +2 to STR)
Heart of the Wilderness (substitutes Skilled)
1/2 HD to Survival;
1/2 HD to CON to avoid death;
+05 to stabilize.
Class
Barbarian (Invulnerable Rager | Titan Mauler)
Attributes (Assuming 20 pts and +2 to STR)
STR 18
DEX 07
CON 18
INT 10
WIS 11
CHR 07
Saves, AC and HP
FORT 3 + 4 = 7 (10)
REF 0 - 2 = -2
WILL 0 + 0 = 0 (2)
AC 10 + 6 - 2 = 14 (12)
HP 12 + 6(HD) + 2(FC) + 8(CON) = 28 (34)
Attack
Greatsword +7 (+9) | 3d6+6 (+9) (level 3+)
Unarmed +6 (+8) | 1d4+4 (1d6+6)
Skills
Climb (STR) 1 + 4 + 3 = 8
Intimidate (CHA) 2 - 2 + 3 = 3
Perception (WIS) 2 + 0 + 3 = 5
Survival (WIS) 2 + 0 + 3 + 1 = 6
Swim (STR) 1 + 4 + 3 = 8
Feats (by level)
1- Improved Unarmed Strike
1- Raging Vitality (+2 CON)
3- Toughness (+3 HP +1/level > 3)
5- Extra Rage Power
7- Scorpion Style (Reduce Target Speed to 5 ft.)
9- Gorgon's Fist (stagger)
Equipment
Breastplate (200gp) +6/+3/-4
Greatsword, Large Masterwork (750gp) 3d6 | 19-20/x2
Level Progression (Class habilities and Rage Power selection)
Barbarian 1 Big Game Hunter, Rage
Barbarian 2 Rage Power (Brawler), Invulnerability
Barbarian 3 Massive Weapons
Barbarian 4 Rage Power (Renewed Vigor)
Barbarian 5 Rage Power (Greater Brawler)
Barbarian 6 Rage Power (Regenerative Vigor)
Barbarian 7
Barbarian 8 Rage Power (Renewed Life)
Barbarian 9
Barbarian 10 Rage Power (Renewed Vitality)
The idea behind this build is to combine a heavy hitter with some kind of brawling. If you can help me with suggestions I'd be very glad!
Thanks in advance!
| nategar05 |
1. You can't be a Titan Mauler and an Invulnerable Rager. You can have as many class archetypes as you want, but no two of them can replace the same original ability. For example, they both replace Uncanny Dodge.
2. I'd lower your Con. You have a high HD and good Fort saves and Con only affects the duration for rage at 1st level. If you want more rage that much you can take Extra Rage. Also, generally, Dex > Con:
Dex gives you AC, Reflex saves, initiative, ranged attacks, and skills.
Con gives you Fort saves and hit points. You can more easily "fake" a higher Con with feats and favored class.
Str: 18 (16 + 2)
Dex: 14
Con: 15
Int: 10
Wis: 12
Cha: 7
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3. I'd spread your skill points around to get the class skill bonus for every skill, at least every skill that you care about. Also, don't forget about the armor check penalty for Climb and Swim.
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4. I'd take Power Attack over Improved Unarmed Strike, unless you insist on it for flavor. In which case, I'd look at options that give you natural weapons.
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5. Also consider Monk of the Empty Hand. That's the best brawler build I can think of.