Cleric Question: Liberation Domain - Liberation and Freedom's Call (Aura), Any actions needed to activate them?


Rules Questions

Lantern Lodge

I'm looking at the Liberation powers, when I realize that both powers does not state what actions (If any) is needed to activate them. (Other Domains clearly state standard/move/swift actions.)

Does that mean you can turn them on as and when you like? Without the need to spend any actions?

Any clarification on these powers is appreciated.


Liberation "occurs automatically as soon as it applies": you don't spend action to activate it (you don't even activate it).

Freedom's call is a standard action to activate; standard action is the default for supernatural abilities, and freedom's call doesn't state anything.


Secane wrote:

I'm looking at the Liberation powers, when I realize that both powers does not state what actions (If any) is needed to activate them. (Other Domains clearly state standard/move/swift actions.)

Does that mean you can turn them on as and when you like? Without the need to spend any actions?

Any clarification on these powers is appreciated.

Check the Cleric Class section under Domains:

PRD - Core - Classes - Cleric - Domains wrote:
In addition, a cleric gains the listed powers from both of her domains, if she is of a high enough level. Unless otherwise noted, using a domain power is a standard action. Cleric domains are listed at the end of this class entry.

Not all cleric domain powers have the action type listed, so this is pretty useful information.

Liberation is an exception and does not require an action to activate - as listed in the Liberation description.

PRD - Core - Classes - Cleric - Domains - Liberation Domain wrote:
Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Lantern Lodge

Thanks for the clarification! You guys are quick with the replies. :)

So to clarify:

Liberation - No actions needed. If I get in to a situation that I need to use Liberation, it works immediately.

Freedom's call - Standard Action to call it into effect. After that it stays on and burns away its uses/rounds until I stop it. To use it again, I need to use a standard action to call it back into effect.

Am I correct in my interpretations?


Secane wrote:
Am I correct in my interpretations?

Yes, everything looks correct.

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