Synthesiest + Monk


Pathfinder First Edition General Discussion


I was thinking. Would a one level dip of Synthesiest and then straight monk contribute to the monk at all? The Synthesiest quadraped form combined with an eye for talent, ability score increase, and an ability boosting belt would give you 18+ Strength and 14 dexterity. In addition, pounce, allowing you to flurry of blows stuff and actually use your class feature.

Then you can focus your point buy on giving yourself reasonable physical to get access to feats (incase of ambush, persay) and a high (20+) wisdom. Solves the problem of MAD? Also, take some natural attacks as an Eidolon (Grab a set of claws) so that you get extra attacks that are boosted by an amulet of mighty fists, since you're getting that anyways.

This would boost the chance of a crit as well, since you'd be getting:

+1/2/3 attacks from flurry, +1 attack from TWF, +3 from natural attacks, and then whatever iteratives that you happen to have.

I think that unarmed attacks are natural attacks or vice versa, so maybe use improved natural attack (not sure if this works in Pathfinder) or natural attacks count as unarmed strikes and get full strength bonus (since monks get full strength bonus on all attacks made unarmed).

Also, I was thinking of going Qinggong-Hungry Ghost Archetypes. Any Ki powers that are especially good?


As long as your aware that your maximum number of attacks are limited by the eidolon, which would be 3 in your example.

so even though you might have 6,7,8 or move attacks as part of a flurry if your wearing the eidolon suit then your limited to only making 3.


Doesn't that only limit the number of attacks from the Eidolon form?


Jen the GM wrote:
Doesn't that only limit the number of attacks from the Eidolon form?

It only limits the NATURAL attacks you can make from your eidolon.


UM FAQ: Summoner: Can a synthesist (page 80) make attacks from his own body (such as manufactured weapons, unarmed strikes, or natural attacks) and attacks from the fused eidolon in the same round?

Yes, but the fused character's natural attacks are still subject to the Maximum Attacks entry in the table for an eidolon of his level. For example, a 1st-level synthesist is limited to 3 natural attacks per round, whether those natural attacks are from the eidolon, the synthesist, or a combination of the two.

Considering Monk's unarmed strikes are treated as natural weapons for the purposes of spells like Strong Jaw seems only logical to apply the restriction. Unless your using manufactured monk weapons to make your attacks to get around the restriction


Phasics wrote:

UM FAQ: Summoner: Can a synthesist (page 80) make attacks from his own body (such as manufactured weapons, unarmed strikes, or natural attacks) and attacks from the fused eidolon in the same round?

Yes, but the fused character's natural attacks are still subject to the Maximum Attacks entry in the table for an eidolon of his level. For example, a 1st-level synthesist is limited to 3 natural attacks per round, whether those natural attacks are from the eidolon, the synthesist, or a combination of the two.

Considering Monk's unarmed strikes are treated as natural weapons for the purposes of spells like Strong Jaw seems only logical to apply the restriction. Unless your using manufactured monk weapons to make your attacks to get around the restriction

No, not really. It blatantly says "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.".

In other words, only in the case of things buffing the natural attacks.


Unarmed Strikes are Natural Weapons but they are not used for Natural Attacks, they are used for Iterative Attacks.

The worst you could reasonably do here is count the Unarmed Strike as one of the Synthesist's limit of 3 natural attacks, no matter how many attacks are made with it.


Moving on however, This would would help the monk out a bit at low levels, however take into account that level buffing your stats wouldn't level buff the stats gained from the eidolon, which isn't a huge deal, also any natural attacks you gained would be at -5 and half strength due to becoming secondary since you have your iterative attacks, again considering it's a one level dip seems reasonable so far.

You gain pounce, and as you stated manage to avoid some of the monks mad problems. Quite a bit actually. Assuming you choose to take INA(which is not pathfinder society legal) then remember you have to pick a type of natural attack to apply it too every time (Claws, bite, gore so on) and that monks have been errated out of using it on their unarmed attacks, so probably not worth it. Better off looking at dragon style.

I do not believe two weapon fighting and flurry can be combined, you can take them both but they both require a full round action to use. So you can full round to gain flurry, or too two weapon fight but not both.

However despite the negatives i've brought up this seems to grant the monk quite a bit towards bring him into viability. I might steal this idea at some point and see what I can do with it.

As for ki powers.. uh give me a bit, i've never bothered with quinggong before ¬.¬.


The only issue with this is that it has no hands, but I assume that one could use a feat to take the extra evolutions feat.

I don't see where it says two weapon fighting requires a full round action. It just says: "If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon."

Do natural attacks count as unarmed attacks?


So just to be clear

you want to make a character that starts off with potentially 3 natural and 2 iterative and end up with 3 natural attacks plus 7-8 iterative attacks in the end ?


Phasics wrote:

So just to be clear

you want to make a character that starts off with potentially 3 natural and 2 iterative and end up with 3 natural attacks plus 7-8 iterative attacks in the end ?

Well since you can't use natural attacks with a flurry, and any natural attack used alongside those unarmed strikes would be at a -5 penalty and do 1/2 Strength damage... why not?


Why can't you use natural attacks with a flurry? Also, look at this that I found:

"Armed" Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks)."

"Unarmed strikes do not count as natural weapons"

I think this implies that natural attacks are a form of unarmed attack.

The monk unarmed strike says: "A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes."

Therefore monks deal full damage on all natural attacks, even though they are secondary?


Jen the GM wrote:
Why can't you use natural attacks with a flurry?

It says so under the rules for Flurry of Blows:

Quote:
A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.


What you need is one type of natural attack from your evolutions, say ... tentacles. Then weapon focus (tentacle), then Feral Combat Training (UC). THEN you can flurry etc with your tentacles...


BinkyBo wrote:
What you need is one type of natural attack from your evolutions, say ... tentacles. Then weapon focus (tentacle), then Feral Combat Training (UC). THEN you can flurry etc with your tentacles...

Yes, but that's not allowing you to get iterative attacks plus natural attacks (as far as I know) -- just iterative attacks with a tentacle.


Ah okay, makes sense. Can't believe that I didn't catch that. It would save a feat at least.

Scarab Sages

BinkyBo wrote:
What you need is one type of natural attack from your evolutions, say ... tentacles. Then weapon focus (tentacle), then Feral Combat Training (UC). THEN you can flurry etc with your tentacles...

If your going to go the feral combat route, use a bite with trip. It won't deal the damage that the monks normal attacks do, but you'll get a free trip with every hit.

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