| mcgreeno |
I building a Lv 2 Fighter for the Kingmaker AP after our entire party wiped fighting trolls (I know silly, silly players.) Anyhow this is the build Idea.
Premise: A young fighter completely infatuated with the Aldori swordlords.
Fluff: I'd like the character to be built following the best approach to match the flavor of the Aldori Dueling Style. However I want the character to be effective from level 1 to Level 18 which is where the ST says the story will end.
I devised the below with the help of my ST, however I was wanting to know if this can be done better. The Goal is to become a Duelist, and to Use the benefit of the Aldori Dueling Mastery Feat which applies to the duelist. I'm taking what I consider to be a 3 feat tax to do this, I just hope there is a better way.
Race Human
Class Fighter
Archetype Aldori Swordlord
Traits: Sword Scion, Threatening Defender (note one trait must be from the kingmaker AP traits)
Stats Point Buy 15 points
STR 17, Dex 14, CON 12, INT 13, WIS 7, CHA 7
Human Racial Bonus goes to STRENGTH
Level One: Weapon Focus (Aldori Dueling Sword), Weapon Finesse, Exotic Weapon Proficiency
Level Two: Combat Expertise
Level Three: Improved Disarm
Level Four: Weapon Specialization (Aldori Dueling Sword)
(place bonus stat into Strength)
Level Five: Power Attack
Level Six: Dodge
Level Seven: Mobility
Level Eight: Quick Draw
(Place bonus stat into Intelligence)
Level Nine (Pick up Duelist Prestige Class), Aldori Dueling Mastery
Thanks in advance for any advice on this build.
| Warsmurf |
Hey there, love the idea for the character. Just a few tweaks in mind.
Primarily, why the high strength? I understand wanting to have it for damage. But if your strength is going to be higher than your dex there isn't any need to have weapon finesse except as feat and prestiege qualifiers.
I would also recommend asking your DM if he would allow you to use the feat Dervish Dance to apply with the Aldori Dueling Sword. In any of the games I DM I have allowed players to substitute similar weapons for this feat (one handed or light finessable bladed weapons). Keep in mind I have made it so that it wont work with anything BUT the weapon the player chooses.
All in all it will make your character a little easier to pull off stats wise and make more sense flavor wise too.
| Jo Bird |
The below is assuming you have a magic sword totaling +2 (+1 with 1d6 in bonus damage), and a magic item increasing your strength by +2. That would be reasonable for a level nine character, which is where your build seems to go to right now.
By level nine, the way you have it built, you are doing:
1d8 + 1d6 + 9(strength and a half) + 9(power attack) +2(weapon specialization) +1(intelligence damage from duelist) = 29 points of damage on average. Of course, every additional level from the duelist class will raise this damage.
With two attacks you can reasonably do 58 points of damage in a single round. And again, this damage will raise from every additional level of duelist added.
Your bonus to hit would be 9(BaB) + 6(strength) +1(magic weapon) + 1(weapon focus) +1(sword scion) = +18. Subtract 3 from that for power attack, and you're left with a +15/+10.
Assuming a +2 breastplate, your AC would be in the conservative range of 22 + whatever you can squeak out in additional magic gear.
In short, you could kill yourself fairly easy.
As far as the RAW go, I think this is a fine, strong build. There are probably some optimizing folks here who could make it stronger, but I don't know that I could.