Bandoleer or similar gear


Pathfinder First Edition General Discussion


I've looked through all the books that I own, which is more than a few, yet a bit less than exists. I'm looking for a piece of gear that lets me store and draw potions, scrolls and wands from my belt, sash or bandoleer as a move or swift action. The iconic alchemist has potions all over him, so I know the idea is out there.

Which book would I find it in (preferably a Society-legal source)?

Silver Crusade

Nothing I can think of that's a swift action, but a few things that work as a move action to retrieve things.

Liberty's Edge

For a single item you can use the Spring Loaded Wrist Sheath. Getting the item in your hand from the sheath is a swift action and it can deliver a forearm length item "such as a dagger, dart, or wand, or up to five arrows or crossbow bolts". A properly shaped potion bottle or rolled up scroll are reasonable items, I think.


Retrieving an item is already a move action. Putting an item away, while not explicitly stated, is in all likelihood one too. You aren't going to find many ways to lower that to a swift action, though. The Spring Loaded Wrist Sheath and its big brother, the Glove of Storing are about it.

You can also try taking Quick Draw and tying all of your potions and wands to dagger. But don't be surprised if that doesn't work.

I'd guess the primary reason there aren't more mundane tricks to make retrieving an item quicker is because it would quickly become trivial. Because the game doesn't track item locations or encumbrance beyond weight, people would just cover themselves with bandoleers and quick-pouches until they looked like a Rob Liefeld drawing. I think it is better to assume that the "retrieve an item" action already considers that item to be somewhere fairly accessible, such as a bandoleer, belt pouch, or sheathe.


Nickademus42 wrote:

I've looked through all the books that I own, which is more than a few, yet a bit less than exists. I'm looking for a piece of gear that lets me store and draw potions, scrolls and wands from my belt, sash or bandoleer as a move or swift action. The iconic alchemist has potions all over him, so I know the idea is out there.

Which book would I find it in (preferably a Society-legal source)?

It's definitely not legal for Society play, but the 3.0 Forgotten Realms Campaign Setting had bandoleers and potion belts. I believe the masterwork versions of these allowed to you draw an item as a free action once or twice a round.

Liberty's Edge

The equipment piece you are looking for is the Adventurer's Sash, and can be found in Seeker of Secrets.

It has space for six potions on the bandolier. It doesn't count as a swift to remove the potion in official PFS play, but if the pouch top is opened, it is available as a move that does not provoke; a potion can still be retrieved from the Sash while you are grappled.


Diego Rossi wrote:
For a single item you can use the Spring Loaded Wrist Sheath.

This is what I'm going to have to go with. Thanks.

Mort the Cleverly Named wrote:
Because the game doesn't track item locations...

Actually, it does. The Steal combat maneuver can be used on items in plain view (such as on a bandoleer) but not ones in your pack. While this is a penalty rather than a bonus for quick storing, I was hoping it was followed up with a benefit somewhere for keeping items within reach of thieves.

Steel_Wind wrote:
The equipment piece you are looking for is the Adventurer's Sash, and can be found in Seeker of Secrets.

This is what I was looking for. I'm sad that there is no benefit from it though. Seems that the potions being viable for Steal, Sunder, and failed save damage would be enough to justify a swift action. Still, it's a cheaper way to get the Haversack's special ability of avoiding the AoO.


Mort the Cleverly Named wrote:
I'd guess the primary reason there aren't more mundane tricks to make retrieving an item quicker is because it would quickly become trivial. Because the game doesn't track item locations or encumbrance beyond weight, people would just cover themselves with bandoleers and quick-pouches until they looked like a Rob Liefeld drawing.

You mean like the official artwork?

Liberty's Edge

kyrt-ryder wrote:
Mort the Cleverly Named wrote:
I'd guess the primary reason there aren't more mundane tricks to make retrieving an item quicker is because it would quickly become trivial. Because the game doesn't track item locations or encumbrance beyond weight, people would just cover themselves with bandoleers and quick-pouches until they looked like a Rob Liefeld drawing.
You mean like the official artwork?

No.

By Rob standard the iconics have an enormous waist and too little pouches :D

Liberty's Edge

Steel_Wind wrote:

The equipment piece you are looking for is the Adventurer's Sash, and can be found in Seeker of Secrets.

It has space for six potions on the bandolier. It doesn't count as a swift to remove the potion in official PFS play, but if the pouch top is opened, it is available as a move that does not provoke; a potion can still be retrieved from the Sash while you are grappled.

Can you give me a link to where you have found the bolded part?

Nothing in the item description support that, as far as I can see.


In one of the 3.5 Forgotten Realms books (hardback) there is a potion belt. Holds six potions and I belive allows you to draw as a free action. Masterwork version holds 10.

Liberty's Edge

Diego Rossi wrote:
Steel_Wind wrote:

The equipment piece you are looking for is the Adventurer's Sash, and can be found in Seeker of Secrets.

It has space for six potions on the bandolier. It doesn't count as a swift to remove the potion in official PFS play, but if the pouch top is opened, it is available as a move that does not provoke; a potion can still be retrieved from the Sash while you are grappled.

Can you give me a link to where you have found the bolded part?

Nothing in the item description support that, as far as I can see.

It is the application of the most reasonable interpretation of the rules to the description of the item and its function:

Is it a Move Action or a Swift Action when retrieving a potion from an Adventurer's Sash?

There is debate on this point and some GMs house rule the retrieval of the potion from an Adventurer's Sash to be a swift action, with reference to similar items to the Adventurer's Sash within the 3.5 rules. While not unreasonable, the item itself does not grant this specific power and there is limited scope within the rules to leave that matter open to interpretation. If the item doesn't grant it, you don't get a reduced movement cost.

By RAW, it's a move action to retrieve an item or draw a weapon or weapon-like item, so that's that.

Does the Retrieval of the Potion Bottle Provoke an AOO?

This is also a matter of interpretation, but unlike the ruling on whether it is a swift or a move action, there is far more scope for interpretation here as to whether or not a potion slot on a Adventurer's Sash is a "stored" item or not.

The rules on drawing and sheathing Weapons provides guidance:

Quote:

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

So, is a potion bottle in a potion slot on a bandoiler on your chest, the top of which has already been opened:

A - an object that is within easy reach?

OR

B- an object stored in a pack or otherwise out of easy reach?

Choose ONE.

I put it to you that it is abundantly clear that the entire POINT of the Adventurer's Sash is to have the item within easy reach. I am not aware of any GM in PFS who has ruled otherwise, though I suppose there may be some GMs who have. The entire POINT of the specialized gear is to put the potion within easy reach.

Nothing about this interpretation breaks the game. It still provokes an AOO to actually drink a potion, under all circumstancces (The Accelerated Drinker trait from the Cheliax Campaign Guide book might allow you to drink faster, but the act of drinking itself still provokes).

On the Subject of Drinking a Potion While Grappled

This isn't open for interpretation in my view. It is a straightforward application of the core rules. When a person has the grappled condition, they can do any action that they can ordinarily do with one hand.

While it may well take two hands to take off a backpack and go rumaging through it to find a potion bottle, uncork and drink it, it is a very different matter when the potion is ready at hand on your chest in a potion pouch, in an vial with a simple cork or unthreaded stopper you can "thumb open". Then all one needs to do is use a move to get it with one hand and a standard to drink it. The act of quaffing the potion provokes, but that doesn't necessarily stop one from doing it - it merely attaches consequences.

Note: Provoking an AOO which results in an attempt to Disarm the drinker of his potion (have the potion bottle be knocked out of his hand and fall to the floor) is a resonable consequence of a successful disarm AOO. A failed attempt to disarm still permits the drinker to successfully drink the potion.

Liberty's Edge

Thanks for the explanation, Steel_Wind.

While I like the idea of retrieving items from the sash as move action that don't provoke attack of opportunity, I have problem with treating them as weapon-like objects.
That will start a slippery slope with people claiming that any kind of object should be treated as a weapon-like object and so a valid item for the use of quick draw.

Action economy is very important and making something that is a move action a free action can shift balance.

The feat explicitly say "Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat." but I have already seen people in this forum trying to apply it to non weapon-like rods so I am a bit dubious.

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