Too many skill points?


Savage Tide Adventure Path


I am entering the NPC's into hero lab and have noticed that most of the NPC's skills are greater than they can achieve at their current level. Was this done on purpose to make the NPC's more skillful and thus more relevant or was it a mistake? For instance Amelia has a balance of +11 but could only have a balance of +6.


Hmm, it definitely looks like there's something wrong there. In 3.5, a Rogue 4 could have (at the most) 7 ranks in the Balance skill, and Amella can add a +2 ability modifier (Dex 14) which results in a +9 total modifier on Balance skill checks.

I notice that the Intimidate skill modifier is also off by 2 (+14 instead of +12).

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Maybe she has a secret pirate-y Character Trait that gives her +2 on Balance and Intimidate checks?

To match her Flaw "Gnome Hatred" :-)


In my experience most skill point discrepancies in 3.5 were due to synengy (sic) bonuses. Don't know if this is the case here because I converted them all to pathfinder so re built their skill from a clean sheet.

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