Two-Weapon Warrior, Spirited Charge, and a Druid?


Rules Questions


Fluff:

Our party is very charge-happy. Our Druid and his companion both have Pounce; the fighter and the rogue then decided that their general operating procedure would be to ride the two cats, allow them to act first in initiative so they charge in during the first round, and then receive full attacks because they were adjacent to the enemy. All martial characters got full attacks. Since then ...

We've crudely house-ruled~ that characters riding the Druid and his companion cannot declare a Full Attack in the round following a turn where the mounts have moved. Yet now he's pointing out that lances deal double damage when the rider is on a charging mount, so due to Doublestrike, he could theoretically attack twice with doubled attacks even when the Druid moves in for him.

Now, that worries me a bit -- I'm already juggling with game balance enough. Yet my top concern is, can a Two-Weapon Warrior benefit from Spirited Charge to attack twice with x3 damage when riding a mount that directs itself?

Relevant text:

Quote:


Benefit: A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.
Quote:


Spirited Charge (Combat)
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
Quote:


At 9th level, a Two-Weapon Warrior may, as a standard action, make one attack with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally.

Is this right? The only disadvantage is two feats (and negating an attack on the Druid is NOT a waste), and perhaps the fact that he's wielding both weapons one-handed, and so only gets his full strength bonus (tripled) to damage instead of 1.5x. Is that a valid cost, or is there some additional disadvantage, or reason this isn't legal, that I do not yet see?


Charging is a full round action so you can't Double strike at the end of a charge.


I've understood it that you guide your mount with your knees (free action if you succeed the check), the mount charges as a Full-round action, and you gain the advantages and disadvantages of the charge (while retaining a Move and Standard action) but cannot Full Attack due to the time moving in.

Primarily referencing CRB 202.


Troubleshooter wrote:

I've understood it that you guide your mount with your knees (free action if you succeed the check), the mount charges as a Full-round action, and you gain the advantages and disadvantages of the charge (while retaining a Move and Standard action) but cannot Full Attack due to the time moving in.

Primarily referencing CRB 202.

Combat while Mounted

With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.

Thats the best rule i can think of for this situation.

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