How to get concealment?


Advice


I saw this nice feat Moonlight Stalker lately in another thread.
Seems i like it quite a lot, but several questions arise in my knotted brain:

-How does a character get or create concealment himself regularly?
So this feat can become a character concept option even if its not dark?

-How does this interact with being invisible and stealth?
Invisibility grants total concealment but stealth?

Liberty's Edge

Blur.
Or go into the shadows. Or step behind a wall.

Stealth does not grant concealment, it requires it.
-Kle.


Anything else?
Like feats, equipment etc.?

In most comabt situations, there is nor really a wall you can just step behind.


Hayato Ken wrote:


In most comabt situations, there is nor really a wall you can just step behind.

Fog, Mist, low light, darkness, smoke bombs...


Ah there comes the mistmail to mind, but that effect is only once a day.
Not enough.

The idea behind this is to create a character that relies on concealment to get the benefits from Moonlight Stalker as often as possible (+2 on attack and damage, with more feats feint as a swift action and higher miss chance).


Well it is a MOONLIGHT stalker, so the suggestion is that at night you have concealment all over the place. Similarly, dungeons are so rarely floodlit.

So there is usually shadows and darkness about, and worst case scenario you have a bit of UMD and a wand of wall of fog/darness whatever.

Smoke arrow even! :)


The problem is i have some people overly found of sunrods and light spells in the group im playing.

I figured out a minor cloak of displacement would be best, but its expensive. The question is if such a build is viable somehow.
I would love the fluff of it especially for a drow though.


Ahhh sop the tactics of the group is stuffing YOU up?

Hmmm.

Fog etc still works though.

The problem is that quite often the effects you rly on to stuff up your opponents is the sort of thing yuor group is similarly trying to avoid... such as darkness.

Its the bane of playing a mixed group where the tanks don't like splitting from the stealthers.


Minor Cloak of Displacement could easily work, but where's the fun in easy solutions?

====

A Time Oracle can gain concealment for 1 minute per level in 1 minute increments from a Revelation, and that's not even the best Revelation available. So that's an option.

Ninja throwing smoke bombs or just standard smoke sticks would also be appropriate.

====

Alternatively, if you want to mess with your group you can just cast Darkness (Heightened if necessary) and/or Blur if you're a spellcaster.

Or, even better if you have the resources and your GM approves: Get a Heightened Darkness scroll (the higher caster level the better) and put Permanency on it as you or someone else casts it into an object. It'll automatically suppress all light spells of a lower caster level (hence the Heightened thing) and often grant concealment. The scroll would be relatively cheap (Spell level x Caster level x 25 = 2 x 20 x 25 = 1000 for a 20 Caster Level), but it'd be up to the GM if it's allowed to be made permanent and how much it'd cost because it's not on the list for Permanency.

A common trick and one that I use is to cast it on a pebble that you hide in a poison pill ring. Easy to use, especially if you can move stuff around magically. Then hide it when you're done with it. Though I have a Continual Flame version instead. It's basically a compact hidden Everburning Torch.

You could also go Deeper Darkness, which makes it even darker, but you may also not be able to see if it lowers the light steps too much. Unless you're an 11th level Dark Tapestry Oracle anyway.


Thanks for the hints!

I´m playing a ninja currently and i can actually see this working qzite well with the smokebombs trick chain. Everyone else staggered, poisoned or worse and i´m getting boni haha!

The group consists of a halfling ninja, a human inquisitor, a human alchemist and a blasting, flying, invisibility dragon bloodline gnome sorcerer, all level 11 now. The alchemist likes to throw stink bombs and the inquisitor has only this level turned to see we need a shield and chosen something defensive.

The thing why i like this feat is the bonus to hit while it makes you harder to hit. Since the group deals a lot of damage and can control via the stinkbombs, our GM likes to throw us real high single CR oponents, where hitting is pure luck then.

And i have the single oportunity to change my character feats, because in the beginngin i had item creation feats, but we didn´t come to play out those somehow, so it was boring.

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

What about a wand with this spell on it? You have to be more than 5' away would be the only problem. But you wouldn't be fouling up anything your party is doing...


A ninja/sorcerer/arcane trickster focusing on shadow conjuration and the fog type spells. There is a percent chance it will affect you too, but its an interesting take on it.


Daelen wrote:
A ninja/sorcerer/arcane trickster focusing on shadow conjuration and the fog type spells. There is a percent chance it will affect you too, but its an interesting take on it.

While this sounds nice it has a minor flaw:

The low BAB. I won´t hit then.

A wand with Chameleon Stride is a nice option though.


I had a character who used smokesticks to great effect. We always ruled them as instant burning. I would carry one in my offhand (you could also use a quickdraw bandoleer I've seen in some games) and throw it the last iterative attack.

The can be easily combined with other alchemical fire items if you group does not play with the instant burn rule (or the spark spell (APG)).

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