| Shizzle69 |
So I am running an evil game. The main villains of this campaign are going to be a group of rulers each corresponding to one of the seven virtues. I have figured out what I would like most of them to be in game terms. I have however run into an idea block concerning Temperance(the opposite of Gluttony) and Kindness (the opposite of envy).
What I would like is some suggestions on classes and feats, skills, ect. that could be mashed together to give life to these concepts. To give you an idea, I had thought to make Temperance an organic farmer. I then thought, who makes a good farmer gamewise. I have temperance written down as "farmer/alchemist?" in my notebook. This is where I am at currently. I had though some form of bard for kindness, but that doesn't really fit unless there is some archetype I am missing.
Any help or suggestions are very much welcome. I have already decided what I like for the other virtues, (Chastity, Charity, Diligence, Peace, Humility) but suggestions for those are also welcome. Thank You.
Velcro Zipper
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A Monk of the Healing Hand or Lotus could work well for Kindness and I'm thinking an Order of the Sword or Warrior Cavalier, perhaps a Standard Bearer, could work for Temperance.
Healing Hand and Lotus monks are all about peaceful solutions and giving aid to those in need while an Order of the Sword or Warrior Standard Bearer could serve as a champion of moderation and discipline.
So, is your idea make these guys twisted paragons of these ideals? Like an evil fighter who is supposed to champion Diligence but has become an unfeeling machine in his mission to secure his peoples' safety? If that's the case, I suppose your champion of Kindness could be someone who has become evil due to an obsessive desire to please his subjects. Maybe your Temperance guy is evil because he doesn't actually do anything. He's so caught up in showing how in-control he is that he ignores atrocities going on around him expecting that, sooner or later, people will learn to live by his example.
| Shizzle69 |
Wow, how did I miss druid for the farmer. It would definitely be more hunter gatherer, but when you prune nature with a bit of magic and good sense it can sustain a nation.
So, is your idea make these guys twisted paragons of these ideals?
No the PCs are evil. These guys are the obscenely good rulers of an obscenely good nation.
Here is the current list:
Chastity: Half Fey Sorcerer Stupid high cha
Focus on diplomacy first and then charm/compulsion spells. I may give her the whelm line of spells from 3.5.
Temperence:Farmer? alchemist? (some form of druid most likely)
Charity:Vow of Poverty
pretty straightforward from book of exalted deeds. He will probably be a commoner.
Diligence:Vitalist
From the new Dreamscarred Press psionics book.
He is going to keep them all alive as well as pull some fun tricks. He basically can cast spells on them from anywhere on the same plane. This may change depending on how nice I want to be to my very evil friends.
Peace: Apostle of Peace (Monk MoMS/Ki Mystic,apostle, Sperewalker, divine scion)
Another dip into Book of exalted deeds. I am giving my players the book of vile darkness to play with so its fair play.
Kindness:Bard?
Humility:no protections whatsoever 1 level each class.
Seinor Vorpal Badasso. From Goblins. Nasty Saves, not much else.
Set
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Temperance being all about restraint or moderation, I'd go with some sort of defensive / counter-strike build.
For a magical character, an Abjurer focused on Counterspelling (and with some special feats or archetypal abilities that make it actually a viable tactic for them) would be one route to go.
For a martial character, a Monk based on provoking and taking advantage of AoOs, perhaps using one of the Stances from Ultimate Combat, and focusing on using disarms, grapples, trips, etc. instead of normal damaging attacks, could fit the theme.
For a social character, a Bard with high ranks in abilities based on fascinating / suggesting people, and some spells that hold, charm, or otherwise prevent combat, could work.
If race isn't already chosen, a race reknowned for patience and a 'slow and steady' work ethic, like a dwarf, or long-lived, like a half-elf or elf, could suit the temperance theme.
| Bruunwald |
Temperance could mean a lot of other things, as well. Maybe they refrain from using magic as much as possible. In particular, maybe they are against the use of potions, as well as alcohol. Just a fluff idea, anyway.
For Kindness, I can't help but imagine a bunch of hippy-type druids and wizards who concentrate mainly on illusions and charms to try to entrance their enemies into "mellowness." I personally was raised by hippy-types and do not hate them as do others I have known (indeed, I am pretty mellow myself), but I imagine a group that is hyped for an evil game would probably enjoy the dark humor of attacking a bunch of pacifist longhairs. Might be a fun diversion from the work of dealing with the more serious kingdoms.