| Enforcer84 |
I had kind of hoped there would be rules for building "Race Levels" so that more potent races could be build more gradually like monster levels (or Paragon Levels from Unearthed Arcana or Race Levels from Arcana unearthed).
However the race builder steps were pretty easy to follow and I liked the basics of it. (though Greater Paragon Stat bonuses didn't seem to be used the same way it was stated in the Monster Races)
| CharlieIV |
I had kind of hoped there would be rules for building "Race Levels" so that more potent races could be build more gradually like monster levels (or Paragon Levels from Unearthed Arcana or Race Levels from Arcana unearthed).
I personally found ECL and racial HD to be awkward in a mixed party back in 3.5. The alternative I would like to see is an option where races may (with GM permission) possess abilities more advanced for their level but that don't come into play until a certain level. The table 'Challenging Advanced and Monstrous races' would seem to suggest that races with advanced abilities that were usable starting at 6th level (or monstrous ones that developed at 11th level) would be roughly balanced with core races. (I'm a fan of wings and would like to be able to create a Pathfinder version of the Avariel race to be playable alongside standard races.)