
Mikael Sebag RPG Superstar 2014 Top 16 |

So, I'm playing in a Carrion Crown game, and my GM is letting all of the characters have little sub-plots. I've requested the opportunity to stretch my roleplaying skills and take on a whole new personality, so my character is going to be possessed by the ghost of a witch wrongfully executed, seeking vengeance on those truly responsible for whatever atrocity of which he was accused.
(We got the idea from True Blood, Season 4.)
At any rate, since the 12th-level ghost witch can't prepare or cast spells without a familiar (or in this case, spell poppet since the witch is a gravewalker), he uses malevolence to possess my character, then prepares and casts an extended magic jar to maintain the control daily, after creating a new poppet.
Ultimately, the goal is find a way to resurrect the ghost so that he may continue his work without the need for possessing a living creature. If I like playing the witch enough, I may find myself playing him again as a living person in whatever extension the GM will be adding to the end of the Carrion Crown Adventure Path.
Question: What means exist to bring a ghost back from the dead? The whole rejuvenate thing seems problematic since the very thing keeping him tethered to this world is a quest for which coming back to life is only a step along the way.
Our party paladin, I've heard is planning on taking the Ultimate Mercy feat. Would killing a human, possessing its body with malevolence, and then being brought back to life with ultimate mercy work, or would it call the original soul back to its body? What if rest eternal was to be cast first?
Thanks everyone!
PS. We just began Broken Moon, any recommendations on where or when such a sub-plot would be best introduced? Thanks!

Tim Malmstrom |

Hmmm, an interesting idea. And worth commenting on certainly.
First off, if you're going to bring someone back from the dead, you need magic of one type or another.
Here are the ways I can think of off the top of my head.
- Raise Dead , 5th level cleric spell, but that needs a body and the target can't have been dead for a matter of days, si i'm gonna assume that's out.
- Resurrection , 7th level cleric spell. Target can have been dead for almost forever, but you need the body or at least some of it.
- True Resurrection , 9th level cleric spell, where you basically dont' need anything.
- Reincarnate , 4th level Druid spell, but the target can only have been dead for a week, and it winds up in a new body, not the original, which I'm not sure he'd want.
- A Philosopher's Stone , a very powerful magic item. 20th level Alchemists (from APG) can make these, but not cheap or quickly.
- An 18th or 20th level Witch with the Life Giver grand hex. This works like Resurrection, with the same limitations.
- I think high-level Paladins can resurrect soemoen by using several uses of Lay on Hands, but i can't quite remember where that's written
There are many others, including powerful Outsiders, like Genies and maybe some creatures Angels, Archons or Azatas, but I'm not gonna hunt through the Beastiaries right now.
But while that covers a lot of the bases, there are a few other things that you need to consider. Namely, complications.
- Where is the witch's body? Since all but epic level magic requires a body, this is somethign you need to consider. Does the witch even know? If not, does he know who killed him? Do they know? If there were several of them, maybe only one hid the body.
- Where does the witch's patron stand on all this? Is he/she/it even interested in bringing the witch back? If yes, would it suggest methods that the witch (or possibly more importantly, the party) would agree to? Some of the nastier patron out there would ask for things that most good-aligned parties probably wouldn't agree to.
- How well does the witch's and the parties alignments mesh? If they are different, why is the party helping this guy? Do they have a choice? maybe they can explore other options without telling the player?
- If you go for an option that requires the witch's original body, there's nothing that says it's been left in peace. There are many undead, and things that make undead, that could find a use for a corpse, and many of them doesn't need the original soul to be in it, so that body might not be where you left it. Might even turn into a quest just to find it and then bring it down.
- Outside interference. Are the witch's old enemies aware that he's come back as a ghost? If yes, then they most likely aren't fond of it, and could possibly have set things into motion to protect themselves/get rid of the ghost. And also, who told them? Maybe one of the parties old enemies has been keeping tabs on them, and when he/she/it finds out about the ghost, maybe they join forces with the witch's enemies?
- Enemies of the Undead. You mustn't forget that there are a lot of people on Golarion who really don't like undead, most notably Pharasma's church, and particularly the more militant branches. Especially not undead that dominate the living. So you shoudl definitely consider having a hunting party of paladins, clerics and/or inquisitors coming after the witch, and by extension you. And if the hunters didn't like your original character, they might not be all that inclined to remove the ghost without hurting *you*. Hey, two birds with one stone, why not?
I might be back with others as I think of them, but that's my ten cents.