| rat_ bastard |
Ok, so I am thinking about joining an online game and I have decided to run with a character concept: A Magical Architect.
I know, I know some people want to slay dragons and I want to build the magical flying metropolis people go to to hock the hordes of the dragons they have slain. I know, I'm weird, I accept it.
The Build rules are as follows:
Ability scores shall be purchased using 15-point-buy (standard fantasy).
First-level HP shall be the full hit die of the character’s selected class plus the character’s con modifier.
The character shall select a favored class. Whenever the character takes a level in their favored class, the character gains either one additional HP or one additional Skill Point.
All core rulebook races are allowed. Additionally, the following bestiary races (without racial hit dice) are allowed: Aasimar, Tengu, and Tiefling. The Drow, Noble Drow, Duergar, Goblin, Hobgoblin, Kobold, Merfolk, Orc and Svirfneblin races are not allowed.
All core rulebook classes are allowed. Additionally, the base classes defined in the Advanced Player's Guide, Ultimate Magic, and Ultimate Combat (with the exception of the Gunslinger class) are allowed.
The character shall select two traits from separate categories or sub-categories. Players who indicate their character's homeland also have the choice of one regional trait (taken from the Inner Sea Primer) as one of their two traits. The “Rich Parents” trait is not allowed.
My build is to go with a Wizard (conjurer - creation)/Cleric (Shelyn, Luck/Protection-Defense), Mystic Theurge.
I'm thinking feat progression like this:
3rd: Craft Misc magic item
5th: Craft Arms and Armor
7th: Leadership
9th: Warrior Priest or Combat Casting or spell penetration or toughness or extend spell, depends on how the universe has treated me.
Any thoughts?