Camouflage restrictions


Advanced Race Guide Playtest

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Is there any reason that the Camouflage ability (p. 13) is specifically for forests and marshes only? It would be a lot more flexible if the ability granted the bonus in up to two terrain types, to allow for desert, arctic, etc. camoflaging races.


Agreed. I think all the ranger favored terrains should be options, but you have to choose one. I have the same feeling about some of the other options. For instance…

Illusion – Choose one from all the arcane spell schools. Also, what about a divine version where you choose a domain?

Pyromaniac – Choose one from all the element types.

Any others I missed?

Silver Crusade

+2. Especially after coming back from YouTube browsing the camouflage skills of stingrays.


I wonder if there should not be +DC equivalents to the illusion trait. +1 DC means different things to different schools. Should there be a +1 DC to enchantment trait? That would let fey or infernal sorcerers get a +3 DC at first level, that applies to all other spellcasting classes they have.


GoldenOpal wrote:
Illusion – Choose one from all the arcane spell schools. Also, what about a divine version where you choose a domain?

Oops. That should have read “Illusion Resistance”.


Sorry. I thought you were talking about the gnome +1 DC to illusions.

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