ciretose
|
<wanders in>
<inspects Google Document>
Focus which it is implied automatically renews to the given figure at the start of every single round, allowing unlimited daily spellcasting of spells higher than cantrips?
*Banned*
<wanders out muttering under his breath>
Look at the spell list and how it is applied before you mutter.
All spells have duration that will only last as long as focus is held.
So if you cast mage armor, it isn't hours per day but duration you hold focus.
ciretose
|
Unlimited blasting?
All I really see is a class with a spell list with a lot of really good spells that casts more often than a sorcerer of equal level. I'll pass, personally.
There are almost no blaster spells on the spell list. The only blaster spells are in the specialty area that are limited to casting up to your charisma mod.
ciretose
|
I thought it was an all right class, a good buffer/ utility class. only problems i see is if was multiclassed... could see alot of characters takining one or two levels of it to add esentially permenant mage armor to their monk/mage/rogue/ect. ect...
Multiclassing with a monk would make it ridiculously multi-ability dependent since it is a charisma based caster. I don't think it would be much better than a sorcerer mix.
The lack of armor proficiency causes problems for the rogue in the same way.
ciretose
|
but armor proficiency isn't as important when the character doesn't have a limit on the number of times they can try and cast it... secondly their charisma isn't a factor when the casting self only spells, no saves to worry about, no SR. a CHR of 11 would be enough to cast 1st lvl. spells.
Yes but you can only cast one at a time and it only last for the duration you are keeping it up.
What would you cast? Mage armor? Ok you have mage armor up and that is all you can do.
If you are a sorcerer you can cast mage armor for an hour a day and cast other spells while it is active.
Not to mention having a much larger spell list available to you.
The key point is you have to have focus dedicated to a spell for it to remain active. The duration of the spell is changed to duration of focus.
At first level you have enough focus to have a single first level spell up and active while moving, and that is pretty much all you can do.
If there is a spell that is a concern, I'd like to know so I can remove it. But taking a dip level is going to allow you to have one first level spell active, if you are wearing no armor and have an 11 charisma.
| Biblical_Payload |
to put it simply, take one lvl of this class of yours and you now have a +4 to your AC all day, which you could drop at anytime to cast a number of usefull utility spells, which when your done with them, you just recast mage armor over and over tell you dont spell fail. now your rogue has turned its weak ac into a impressive one...
dont get me wrong i like the class concept, i just could see it manipulated pretty easily.
ciretose
|
to put it simply, take one lvl of this class of yours and you now have a +4 to your AC all day, which you could drop at anytime to cast a number of usefull utility spells, which when your done with them, you just recast mage armor over and over tell you dont spell fail. now your rogue has turned its weak ac into a impressive one...
dont get me wrong i like the class concept, i just could see it manipulated pretty easily.
Yes you have a +4 to AC.
If you are wearing no armor.
Take a level of sorcerer you can cast mage armor at least 3 times a day (3 hours) as well as casting other 1st level spells while you have mage armor up.
A rogue wearing armor gets no benefit as they can't cast in armor and a rogue not wearing armor gets a +4, which is less than you get from decent armor.
And it isn't any number of utility spells, you only know 2 first level spells at first level.
I'm not trying to be difficult, but I think you are overstating what it gets at first level.
You know two first level spells and you can only have one active at any time and only if you are wearing no armor. And none of them are blaster or SoD spells.
| Atarlost |
Biblical_Payload wrote:to put it simply, take one lvl of this class of yours and you now have a +4 to your AC all day, which you could drop at anytime to cast a number of usefull utility spells, which when your done with them, you just recast mage armor over and over tell you dont spell fail. now your rogue has turned its weak ac into a impressive one...
dont get me wrong i like the class concept, i just could see it manipulated pretty easily.Yes you have a +4 to AC.
If you are wearing no armor.
Or no shield. Lots of builds don't wear shields and could benefit from a +4 shield bonus that doesn't require a hand.
| Rûmlin, Dwarven Barrister |
Look at the spell list and how it is applied before you mutter.
All spells have duration that will only last as long as focus is held.
So if you cast mage armor, it isn't hours per day but duration you hold focus.
...Control: A control spell puts an opponent under your control, turning him into an ally or at least keeping him from being an active enemy for a while. This is the best kind of attack spell because not only does it negate an opponent (the same effect as a kill or incapacitate spell), but it also creates a new ally that the caster can turn against his other opponents. Many of the more powerful enchantment spells are control spells, though their drawback is that they tend to be all-or-nothing (if the creature saves, it's completely unaffected by the spell). Examples of control spells are charm monster, charm person, confusion, dominate monster, and dominate person...
And confusion right from level one, sweet Torag, is something worth spending the focus on holding, and trying again if it fails.
| Rûmlin, Dwarven Barrister |
Rûmlin, Dwarven Barrister wrote:And confusion right from level one, sweet Torag, is something worth spending the focus on holding, and trying again if it fails.
Now, now, leave the nice man alone to play with his warlock, or I'll call the Censor on you.
Ooooh, I am so enjoying this.
Bloody succubi. Bloody fallen angels...
Note from Ask A Succubus Provisionally TM
*beep*
We apologise for this unscheduled interruption to your schedule and now return you to your regular debate. ;)
*beep*
ciretose
|
ciretose wrote:Or no shield. Lots of builds don't wear shields and could benefit from a +4 shield bonus that doesn't require a hand.Biblical_Payload wrote:to put it simply, take one lvl of this class of yours and you now have a +4 to your AC all day, which you could drop at anytime to cast a number of usefull utility spells, which when your done with them, you just recast mage armor over and over tell you dont spell fail. now your rogue has turned its weak ac into a impressive one...
dont get me wrong i like the class concept, i just could see it manipulated pretty easily.Yes you have a +4 to AC.
If you are wearing no armor.
This is fair and exactly the kind of feedback I am looking for. I think I will go ahead and remove that spell from the spell list.
Thank you.
ciretose
|
Ciretose wrote:Look at the spell list and how it is applied before you mutter.
All spells have duration that will only last as long as focus is held.
So if you cast mage armor, it isn't hours per day but duration you hold focus.
Ultimate Magic, page 135 wrote:...Control: A control spell puts an opponent under your control, turning him into an ally or at least keeping him from being an active enemy for a while. This is the best kind of attack spell because not only does it negate an opponent (the same effect as a kill or incapacitate spell), but it also creates a new ally that the caster can turn against his other opponents. Many of the more powerful enchantment spells are control spells, though their drawback is that they tend to be all-or-nothing (if the creature saves, it's completely unaffected by the spell). Examples of control spells are charm monster, charm person, confusion, dominate monster, and dominate person...And confusion right from level one, sweet Torag, is something worth spending the focus on holding, and trying again if it fails.
Fair point, this may be a spell that needs to be removed as well. Some of the charm effects I think are fine when you remember you have to maintain focus to keep them in that status.
If I added that enchantment spells can only be effective once per day per target would that address this concern or does that spell need to be removed.
EDIT: Went ahead and added that an enchantment can only effect a target once a day.
ciretose
|
Should there be a maximum duration? Say, I know you'd like these spells to last as long as you focus, but many spells were leveled the way they were because of their duration. I'll take some more time to look over the list, but that's the first thing that popped up in my head.
My thought was that sleep will end focus, so maximum duration for any spell would be consciousness. I could add a maximum though, what timeline would you suggest?
ciretose
|
Rûmlin, Dwarven Barrister wrote:And confusion right from level one, sweet Torag, is something worth spending the focus on holding, and trying again if it fails.
Now, now, leave the nice man alone to play with his warlock, or I'll call the Censor on you.
Ooooh, I am so enjoying this.
He is actually being really helpful.
I asked for people to break it, so skeptics are important. This may not be something that is workable, but I think many of us conceptually like the idea of a caster like this, we just have not seen a way to do it that works.
This may just be yet another way it doesn't work.
But if it does, that would be pretty cool. And people wiser than I (hey Devs...) may be able to make this skeleton work better than I have.
But so far when I've built it out the character has seemed fun but not over or underpowered.