Variant Simulacrum


Homebrew and House Rules


What do you think about a variant of the simulacrum spell that allowed the duplicate to have the full HD and abilities of the original, but with the restriction that the original's HD could be no greater than half the caster's level?

Such a spell couldn't really be overpowered, since any duplicates created by this spell would be no more powerful than a standard simulacrum of the caster himself. But what level should it be? Should it remain at 7th level with the standard simulacrum spell?


RickSummon wrote:

What do you think about a variant of the simulacrum spell that allowed the duplicate to have the full HD and abilities of the original, but with the restriction that the original's HD could be no greater than half the caster's level?

Such a spell couldn't really be overpowered, since any duplicates created by this spell would be no more powerful than a standard simulacrum of the caster himself. But what level should it be? Should it remain at 7th level with the standard simulacrum spell?

You know, I recognize that I'm about to go off-topic for a second, here, but I just realized... why have I never made a simulacrum of myself (x30)? That would be pretty interesting, to say the least!

Also, I'd say compare it to shadow conjuration - the 50% real/as powerful one. If simulacrum is higher, go with simulacrum. If the 50% one is higher, go with that level. I can't really check right now, due to internet issues.


RickSummon wrote:

What do you think about a variant of the simulacrum spell that allowed the duplicate to have the full HD and abilities of the original, but with the restriction that the original's HD could be no greater than half the caster's level?

Such a spell couldn't really be overpowered, since any duplicates created by this spell would be no more powerful than a standard simulacrum of the caster himself. But what level should it be? Should it remain at 7th level with the standard simulacrum spell?

I think that one should tread carefully with the Simulacrum spell. If you created such a variant, you have to be mindful that the players (and the DM) pretty much start combing the Bestiary's for the best things to sim. The Law of Unintended Consequences could really burn you as a result.

I house ruled the spell to require a piece of the creature to be sim'd (a glaring oversight in Pathfinder, IMO). Otherwise, the abuse that results is unimaginably bad.

Simulacrum is messy as it is. Creating variants that might be open to further abuse won't make things better and have a big potential to make things worse. Even if you make it 8th or even 9th level for your particular variant suggested.

Frankly, I'd leave it be. If you try to argue the variant is equivalent to the original spell, what possible need for the variant spell is there? Other than abusing the full abilities you've added (which doesn't exactly make a persuasive case that the spell should be allowed).

Just a few thoughts.

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