| Ion Raven |
Speed
First off, I feel slow should be worth 2 extra points; It drops standard move action by 5ft, a charge or double move by 10ft, and running by 20-25ft.
Steady should be an ability costing about 1 point; it mitigates the problem of being slow but the benefits aren't really worth much.
In the same stead, anything that grants fast movement (10ft to base speed) should cost at least 2 points. Fleet, a feat, only grants 5ft to the base speed.
Languages
While xenophobic may be worth a flaw simply of the inability to speak common or undercommon though that is easily negated through a single skill point in linguistics, the difference between standard and linguist is extremely minor. It's very rare that a player will be able to use even 1 of the exclusive languages which can be simply gotten from putting a rank in linguistics. Hence I feel that anything to do with languages is setting specific and up to GM discretion.
0 Cost Abilities
Some abilities are so weak yet specific that making them cost any points is silly. One such example is Greed which does grants a +2 to a rarely used skill with specific items that rarely if ever show up. Also Hooved, as written should not cost anything (and is actually a penalty with anything less than 4 legs) as being hooved does not grant natural attacks and limits the items you can wear.
A GM should be weary about adding too many of these 'free' abilities, but other than that, it should be fine to not make them cost anything.
Feat-like Abilities
They should cost 3 points. Skilled should cost 3 pts, not 4; Adaptability, Hardy, and Gnome Magic should cost 3 pts, not 1. They're all powerful abilities.
Bonus Feat, I'm okay with it being 4 points for the following reasons: it's customizable, meaning a player can optimize it for any build; it can be used as part of a feat chain.
Trait-like Abilities
Should cost only 1 point. +2 to a specific ability is nice, yes, but it's set in stone and doesn't provide ranks or increase with ranks.
And with that reasoning I re-measured out how the races would be balanced:
Dwarf
Type
Humanoid (Dwarf): 0
Size
Medium Sized: 0
Base Speed
Slow: -2
Ability Score Modifiers
Standard: 0
Languages
Standard: 0
Racial Abilities
Dark Vision: 2
Defensive Training: 1
Greed: 0
Hatred: 1
Hardy: 3
Stability: 1
Stonecunning: 1
Weapon Familiarity: 2
Steady: 1
Total: 10
Elf
Type
Humanoid (Elf): 0
Size
Medium Sized: 0
Base Speed
Normal: 0
Ability Score Modifiers
Standard: 0
Languages
Standard: 0
Racial Abilities
Elven Immunities: 3
Elven Magic: 2
Low-Light Vision: 1
Skill Bonus (Perception): 1
Weapon Familiarity: 2
Total: 9
Gnome
Type
Humanoid (Gnome): 0
Size
Small Sized: 0
Base Speed
Slow: -2
Ability Score Modifiers
Standard: 0
Languages
Standard: 0
Racial Abilities
Defensive Training: 1
Gnome Magic: 3
Hatred: 1
Illusion Resistance: 1
Low-Light Vision: 1
Skill Bonus (Perception): 1
Skill Bonus (Craft or Profession): 1
Weapon Familiarity: 2
Total: 9
Half-Elf
Type
Humanoid (Elf, Human): 0
Size
Medium Sized: 0
Base Speed
Normal: 0
Ability Score Modifiers
Human: 0
Languages
Linguist: 0
Racial Abilities
Adaptability: 3
Elf Blood: 0
Elven Immunities: 3
Low-Light Vision: 1
Skill Bonus (Perception): 1
Multitalented: 1
Total: 9
Half-Orc
Type
Humanoid (Human, Orc): 0
Size
Medium Sized: 0
Base Speed
Normal: 0
Ability Score Modifiers
Human: 0
Languages
Standard: 0
Racial Abilities
Dark Vision: 2
Orc Blood: 0
Orc Ferocity: 3
Skill Bonus (Intimidation): 1
Weapon Familiarity: 2
Total: 8
Halfling
Type
Humanoid (Halfling): 0
Size
Small Sized: 0
Base Speed
Slow: -2
Ability Score Modifiers
Standard: 0
Languages
Standard: 0
Racial Abilities
Fearless: 2
Halfling Luck: 2
Skill Bonus (Acrobatics): 1
Skill Bonus (Climb): 1
Skill Bonus (Perception): 1
Weapon Familiarity: 2
Total: 7
Human
Type
Humanoid (Human): 0
Size
Medium Sized: 0
Base Speed
Normal: 0
Ability Score Modifiers
Human: 0
Languages
Linguist: 0
Racial Abilities
Bonus Feat: 4
Skilled: 3
Total: 7