Prime Evil
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The Advanced Player's Guide introduced the concept of Alternate Racial Traits. These allow you to exchange one or more standard racial traits in order to customize your character to reflect his or her individual heritage.
Is there a way for a GM to use the new system to offer players a couple of alternate racial traits for a campaign-specific custom race?
How would people handle this? Is it reasonable to allow players to swap out one racial ability for one with an equivalent RP cost from a list offered by the GM? Is this a good way to model variant subraces within a single species?
| Stephen Radney-MacFarland Senior Designer |
The Advanced Player's Guide introduced the concept of Alternate Racial Traits. These allow you to exchange one or more standard racial traits in order to customize your character to reflect his or her individual heritage.
Is there a way for a GM to use the new system to offer players a couple of alternate racial traits for a campaign-specific custom race?
How would people handle this? Is it reasonable to allow players to swap out one racial ability for one with an equivalent RP cost from a list offered by the GM? Is this a good way to model variant subraces within a single species?
This is surprisingly simple and there will be a sidebar in the final iteration of the system.
It's basically this, pick a racial ability that the race has, find an equally costed racial ability that the race does not have, that racial ability is an alternate racial trait.