
Lord Fyre RPG Superstar 2009 Top 32 |
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This young woman has a slender frame and a beautiful face, yet there’s something vaguely unnerving about her appearance. Her skin is unnaturally pale, her hair is dark, and each of her eyes is a different color.
This is a stab at rewriting the Changeling Race from pages 84-85 of Pathfinder #43: The Haunting of the Harrowstone. In the interest of Brevity, I am not going to repeat the entire description of the race provided there.
Changeling Characters
Changelings are defined by their class levels—they do not possess racial Hit Dice. All changelings have the following racial traits.
+2 Constitution, +2 Intelligence, -2 Wisdom: Changelings often appear frail, but are uncommonly tough and possess a sharp wit. They are strangely distracted at times, as if listeng to something …
Gender: All Changelings are always female. It is not known if male changeling are ever born, or if they are immediately eaten by their mothers.
Unnatural Beauty: All changeling are very beautiful, and their odd appearance quirks only give them an exotic allure. She rapidly learns to exploit her good looks to get what she wants. A changeling receives a +2 racial bonus with Bluff and Diplomacy checks against anyone who might find her sexually attractive.
Monstrous Humanoid: Despite Appearances, Changelings are, like their Hag mothers, monstrous humanoids. This changes how some spells will affect her.
Darkvision: As Monstrous Humanoids, Changelings can see in the dark up to 60 feet.
The Monster Within: Once per day, whenever a Changeling takes damage, she flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC. There are unconfirmed reports that when in this rage, the color of her skin actually changes (to the color of her Hag Mother’s).
Languages: A Changeling begin play speaking the primary language of her host society and Common. Changelings with high Intelligence scores can choose any languages she wants (except secret languages, such as Druidic).
Secondary Traits: Changelings figure their starting height, weight, and age as half-elves. If she somehow manages to avoid the “chrysalis,” she also ages as a half-elf.
Changeling (PathfinderRPG)
Type
Monstrous Humanoid (2 RP)
Size
Medium (0 RP)
Base Speed
Normal (0 RP)
Ability Score Modifiers
Standard (+2 Con, +2 Int, –2 Wis) (0 RP)
Languages
Linguist (2 RP)
Racial Abilities
Darkvision 60 ft. (from Monstrous Humanoid) (– RP)
Frenzy (2 RP)
Skill bonus (Bluff) (2 RP)
Skill bonus (Diplomacy) (2 RP)
Total RP: 10
Comments
I feel that this write-up better reflects the flavor text for the Changeling Race, then the abilities provided on p. 85 of Pathfinder #43.

SwnyNerdgasm |

SwnyNerdgasm wrote:Aaaaaaand stolen for my homebrew, thanks Lord FyreAh! But how does it compare to the "official" version?
Well as a fan of "Historical" Changelings, I think it adds to their mythological roots a bit better than the official, especially since you moved the stat bonuses around to make them more of a "natural" witch, Only thing I'd houserule to this class, and to the frenzy ability as a whole is maybe a will save to avoid it, maybe something like 10+the amount of damage done, to avoid the frenzy, perhaps with each additional frenzy's DC going up by maybe a point each time.

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:Well as a fan of "Historical" Changelings, I think it adds to their mythological roots a bit better than the official, especially since you moved the stat bonuses around to make them more of a "natural" witch, Only thing I'd houserule to this class, and to the frenzy ability as a whole is maybe a will save to avoid it, maybe something like 10+the amount of damage done, to avoid the frenzy, perhaps with each additional frenzy's DC going up by maybe a point each time.SwnyNerdgasm wrote:Aaaaaaand stolen for my homebrew, thanks Lord FyreAh! But how does it compare to the "official" version?
Well, as written it is a "power" not a "weakness." Technically, the player choses when her changeling is actually going to Frenzy despite the "flavor" of the ability.

Lord Fyre RPG Superstar 2009 Top 32 |

Never thought of it like that, guess I just like the idea for the RP reasons where the Changeling tries to suppress her hag heritage
But then, if she has to fail a "save," you should remove the "once per day" limitation. In this case, I was actually using "off she shelf" abilities from the PDF.
Also, keep in mind that as she gains levels, she would rage less and less often [since her save would improve].
Lord Fyre RPG Superstar 2009 Top 32 |

That's why I had the save equal 10+the amount of damage taken, but you're right about the once a day thing, to the drawing board I go!!!
Actually, if you are doing this for "Role-Playing" reasons, you should leave the ability "as is".
... but ...
So, for "RP" reasons, this should not be a die roll.