Costs for Bonuses to Saving Throws


Advanced Race Guide Playtest


Illusion Resistance costs 1 RP and gives the character a +2 bonus on saving throws against illusion spells or effects.

Fearless costs 1 RP and gives the character a +2 bonus on saving throws against fear.

Plagueborn costs 2 RP and gives the character a +2 bonus on saving throws against disease, ingested poison, and becoming nauseated or sickened.

As seen above, a bonus against fear (a specific descriptor) is apparently equal to a bonus against the entire illusion school, while a bonus aginst disease/ingested poison/nausea/sickened is worth 2 RP. Is it just that fear and illusion are 'equal' to each other, or do we really want to charge 1 RP for "+2 to any kind of saving throw, regardless of specific or broad?" Does Plagueborn only cost more because it's giving a bonus to more than one saving throw type, or is a bonus against disease/ingested poison/nausea/sickened really "better" than a bonus against fear or illusions?

What I am getting at is: which saving throw bonuses are considered equal to each other, and which are the better/worse ones? Would a +2 bonus against the necromancy school also be 1 RP? What about a bonus against an element, or a specific alignment? How much would a +2 bonus to saving throws against lawful spells and effects cost?

Ideas?

Scarab Sages

I think a good way to split it would be to have:

Magic School Resistance (1RP): +2 saves vs chosen School
Descriptor Resistance (1RP): +2 saves vs chosen Descriptor (Fire, Cold, Fear, Mind-Effecting, etc.)
Condition Resistance (1RP): +2 saves and DCs vs chosen Condition (Staggered, Shaken, Sickened, Dazzled, etc.)

And leave Plagueborn as it is. I would wager it costs more since it helps against any number of varied effects (disease and poison), PLUS gives a better save versus 2 of the most troublesome conditions.


Anetra wrote:

Illusion Resistance costs 1 RP and gives the character a +2 bonus on saving throws against illusion spells or effects.

Fearless costs 1 RP and gives the character a +2 bonus on saving throws against fear.

Plagueborn costs 2 RP and gives the character a +2 bonus on saving throws against disease, ingested poison, and becoming nauseated or sickened.

As seen above, a bonus against fear (a specific descriptor) is apparently equal to a bonus against the entire illusion school, while a bonus aginst disease/ingested poison/nausea/sickened is worth 2 RP. Is it just that fear and illusion are 'equal' to each other, or do we really want to charge 1 RP for "+2 to any kind of saving throw, regardless of specific or broad?" Does Plagueborn only cost more because it's giving a bonus to more than one saving throw type, or is a bonus against disease/ingested poison/nausea/sickened really "better" than a bonus against fear or illusions?

What I am getting at is: which saving throw bonuses are considered equal to each other, and which are the better/worse ones? Would a +2 bonus against the necromancy school also be 1 RP? What about a bonus against an element, or a specific alignment? How much would a +2 bonus to saving throws against lawful spells and effects cost?

Ideas?

I have a thread trying to gather the pricing issues we playtesters can find, and I think you're exactly right that there's something weird (look at Hardy for the real shocker, since that's +2 to all spells and spell-likes, plus poison at the same cost as Illusion Resistance). If you've caught anything save-specific that I left out, please add it to my thread. Let's try to get something as complete as possible for the designers and devs to look at for their next iteration.


archmagi1 wrote:

Magic School Resistance (1RP): +2 saves vs chosen School

Descriptor Resistance (1RP): +2 saves vs chosen Descriptor (Fire, Cold, Fear, Mind-Effecting, etc.)
Condition Resistance (1RP): +2 saves and DCs vs chosen Condition (Staggered, Shaken, Sickened, Dazzled, etc.)

So you feel that a +2 vs the death descriptor should cost the same, and is of equal utility, as a +2 vs the necromancy school in its entirety?

:/

Scarab Sages

Anetra wrote:


So you feel that a +2 vs the death descriptor should cost the same, and is of equal utility, as a +2 vs the necromancy school in its entirety?

:/

Yep, if not cost less. There are only 12 spells at present with the Death Descriptor (both sole and multiple descriptors), and only a handful of creatures with SP's or SU's that are considered a Death effect. If anything, having the same price for a [fire] or [force] descriptor as the whole evocation school would be more imbalanced. There are 35 spells with the fire descriptor alone (not to mention those with multiple descriptors), 13 of which (over 33%) are other schools than evocation.

Sources: http://www.d20pfsrd.com/magic/spells-db


archmagi1 wrote:
Yep, if not cost less.

Well, yes, I am not sure what kind of crazy person thinks that a bonus vs the death descriptor should cost more than a bonus vs the necromancy school. I am pretty sure there are no spells with death descriptor outside of the necromancy school (disintegrate doesn't, and that's the only likely candidate that's coming to mind).

My point is that not all descriptors or schools are of equal usefulness in this regard and, therefore, should probably not be priced equally.

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