Ecclesitheurge cleric and being batman.


Advice


In a game I am currently playing, I have a Samsaran Cleric/Druid Gestalt that I am aiming to make into my groups batman. I want to be prepared for everything.

I want suggestions on what spell would be good candidates for use with the bonded holy symbol of the ecclesitheurge. Like "OH CRAP" spells that aren't reliable enough to be prepared every day or are usually forgotten about due to how niche they are.

Also my Druid has the druidic herbalism nature bond. And I have been crafting lots of potions, but I was wondering if there are any really specific ones that aren't immediately apparent.

Also my GM let me split my mystic past life spells across my two spell lists and here is my list.

holy sword 4 cleric
lead blades 1 cleric
raise dead 5 druid
invisibility druid 2
animate dead druid 3
Restoration druid cleric 3

I plan on making potions of raise dead as soon as I hit 7th level due to the herbalism ability and pairing that with my potions of restoration for free resurrection on tap at all times.


Create Water yo, that shizz is cra cra


Scribe Scroll


For a cleric the spells which remove conditions are the obvious ones. You don't prepare remove blindness/deafness unless you have a reason to. Grace is a good spell for some ohnomoments, wind wall, sanctuary or (greater) stunning barrier for others. Many divination spells are unlikely to be prepared when you need them too: greater detect magic can give you vital information, but most of the time the normal detect magic is sufficient.

Druids seldom actually prepare spells which affect animals or plants specifically despite having many on their list. They're usually too specific. Also there are many weird spells (e.g. invigorating poison, quench, claim identity) on the druid list which you might use once in a blue moon. They have some different divinations to clerics too.

BTW, why spend one of your off-list spells on getting animate dead on the druid list, when you've already got it via the cleric list?

Raise dead is a 5th level spell, you don't have any special ability to make potions of it at 7th level that I know of. If you're making it as a concoction note that you need to spend a 5th level spell slot and you don't get that slot back until the concoction is used.


I'm liking the suggestions so far.

The animate dead is for two pools of undead. One for the Druid CL an the other for the Cleric CL.

druid herbalism also cuts out the material cost, so by brewing a concoction of raise dead I skip the 5000 gold price tag, paired with free restoration makes death completely free.

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