| SwnyNerdgasm |
SwnyNerdgasm wrote:What about the extra Feat?Salarain wrote:IIRC yes, they are Humans just that instead of a +2 to one attribute, they get a +2 to all attributesSwnyNerdgasm wrote:Would this also count as the full features a human. meaning do they get the extra feat?Thalin wrote:Inquisitor of Gozreh 3 (Growth Domain) / Fighter (Polearm) 9 with a horsechopper. Take the Whirlwind line, the improved / greater trip line, lunge, Improved Critical, tandem trip, and the thing that lets you charge when they charge (teamwork feat, combining with your "Solo tactics"), as well as weapon focus / spec.
Basically swift-action grow yourself, trip everyone within 25 feet, and AOO them at +2 to hit extra while they are on the ground. It's a really solid build that is still silly at high levels.
I would do this, and as for race I would go with Pureblood Azlanti so you can turn your stats before level adjustments into
2x20's, 2x 19's, 18 and a 17
IIRC, don't take my word as gospel though, they are in all ways identical to humans except for the extra bonuses to their attributes
Nipin
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Hello everyone
The GM is allowing me to jump in a group that are a party level 12th. The GM said I have access to all and any Classes, Race type like even (pure blooded Azlanti, Drow Noble, or any cr ½). I am also allow to pick from any templates upto cr 2 but stay with in level 12th. Any alignment but the party is mostly good.
My question is I have no ideal on what to create? so many choices.
My Stats are starting with 2x18's, 2x 17's, 16 and a 15. used the 4d6's drow the lowest. And yes I got lucky with the roles.
the check list:
Race: any type upto (pure blooded Azlanti, Drow Noble, or any cr ½).
Stats: 2x18's, 2x 17's, 16 and a 15
Alignment: any
Template: any upto cr 2
Levels: upto 12th
Compainion: any (but nothing to crazy) if neede for class typeWhat do you guys think is the best choice?
I have personally been toying around with the idea of a Wizard who summons, buffs, and rains death with his bow. The class build at 12th would be Fighter 1, Wizard 5, Eldritch Knight 6. This gives you a 3/4 BAB for you level. I would choose Pure-Blood Azlanti since I have been wanting to play one. Feats would need to include rapid shot and many shot for effective ranged damage and then get augment summoning to get some bad ass summons.
With a nice composite bow you are looking at solid damage from range and of course you have up to 5th level spells from the sorcerer/wizard list to play with as well.
Of course this is the build I would make and as the thread has mentioned it should be about the crazy theme you have been wanting to play. With your stats and race choices you can make a solid playable version of anything.
Callarek
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Mike Schneider wrote:Salarain wrote:Fauchard.The reason why I was wanting to use the Barbarin some levels is the Titan Maular for oversize weapons. And rage powers for confirming crits.
The reason in pole arm fighter and feats build.My next question is
What weapon that can out do the Bardiche for reach melee?
Yes this nice of a weapon choice. The weapon does:
1d10, 10lbs, S, Reach, trip 18-20/x2you have to be a Derro race. I think there is a trait skill can by-pass that?
Try Exotic Weapon Proficiency: Fauchard. That is what my human fighter uses for it.
Or are you looking for the updated Heirloom Weapon trait?