Ranger trapper - poison trap saves


Rules Questions


SRD wrote:

Poison Trap (Ex or Su)

EFFECTS

The trap poisons the creature that triggers it. If it is a supernatural trap, the poison deals 1d2 Con damage per round for 6 rounds. If it is an extraordinary trap, the ranger must provide 1 dose of contact, inhaled, or injury poison when setting the trap, and the trap uses that poison’s effects and DC.

Is the poison supposed to allow a fort save at the spell dc? Or is trapper actually worth taking over urban ranger?

thanks


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Lepermachaun wrote:
Is the poison supposed to allow a fort save at the spell dc?

I don't see any DC listed for the supernatural Poison trap.

However, as the trap is Type: Magic, "it should permit a saving throw in order to avoid the effect (DC 10 + spell level × 1.5)".

Later on in that chapter, it says, (emphasis mine)
Magic Device Traps: "These traps produce the effects of any spells included in their construction, as described in the appropriate entries. If the spell in a magic device trap allows a saving throw, its save DC is (10 + spell level) × 1.5. Some spells make attack rolls instead."

And still later:
Poison: "Some traps simply deal the poison's damage. Others deal damage with ranged or melee attacks as well."

So, given that the trap deals less con damage than the Poison spell, I would probably rule that there's no save.

Lepermachaun wrote:
Or is trapper actually worth taking over urban ranger?

That depends on if you think learning some traps (each one purchasable with a feat) is worth giving up spellcasting.


Grick wrote:


So, given that the trap deals less con damage than the Poison spell, I would probably rule that there's no save.

unfortunately, every trap seems to be a low save, low power version of another spell. I was even looking at a swarm trap spamming, eldritch heritage Pestilence build; flat 1d6 ever means even piddly monster dr kills it. I don't want to min / max, I just want some use that isn't spam and hope the bbeg rolls 1.

10 ranger trapper / 3 zen archer shouldn't be a requirement to have decent traps and shooting when you give up glide / freedom of movement / instant enemy / etc

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