Need help to understand what lvls it is..


Rules Questions


Greetings I have a question that is more generic then the example I am using.

In my case it's a sorcerer with the draconic bloodline. Having draconic bloodline gives him this:

Quote:
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Now after 4 lvls the sorcerer want's to multiclass and won't take any more sorcerer lvls.

Now let's say he is 4 sorc/4cleric. To me it appears that his claws would do 1d6 damage instead of 1d4 (since RAW only mentions lvls and nothing about being a sorcerer lvl or like that). The limitation in this case is that you need 1 lvl sorcerer to get this ability from the beginning, beside that it's counting the normal lvls.

Have I understood this correctly?

Thanks in advance!

/Thrilled


Actually it doesnt work that way. Its a Sorcerer power based off of sorcerer levels. Altough it doesnt expressly say it by RAW by RAI its applies to how many sorcerer levels you have.


When it says "level," it means sorcerer level. Other class levels (as well as racial hit dice) do not count towards the advancement of sorcerer abilities.

Silver Crusade

thrilled wrote:

Greetings I have a question that is more generic then the example I am using.

In my case it's a sorcerer with the draconic bloodline. Having draconic bloodline gives him this:

Quote:
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Now after 4 lvls the sorcerer want's to multiclass and won't take any more sorcerer lvls.

Now let's say he is 4 sorc/4cleric. To me it appears that his claws would do 1d6 damage instead of 1d4 (since RAW only mentions lvls and nothing about being a sorcerer lvl or like that). The limitation in this case is that you need 1 lvl sorcerer to get this ability from the beginning, beside that it's counting the normal lvls.

Have I understood this correctly?

Thanks in advance!

/Thrilled

As a rule of thumbs, when a class ability speaks about a level and not about a "character level", then it means "a level in this class".

Right now, your sorcerer 4/cleric 4 (I hope you don't intend to cast good spells btw) would deal 1d4 per claw since even if he's level 8, he's only level 4 in sorcerer.
In the same way, your spells with a bonus depending on level, like cure light wounds, would be at a caster level equal to your levels in the class you get the spellcasting from.
Cure Moderate Wounds wouldn't be 2d8+8, but 2d8+4.


Thanks for the explaination...

I thought it was pretty logical that your claws would grow better during your lvling regardless if it was sorcerer or not.

At least I know how it should work :)

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