
Tinalles |
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One of the other players in my group expressed interest in taking the Dragon Disciple prestige class. Unfortunately, she's a sorcerer with the fey bloodline, and therefore can't take it without basically rebuilding the character to use the draconic bloodline. At this point, that would require some pretty serious retconning to account for things she's already done, so it's not in the cards.
That being the case, I took a stab at making a Fey Disciple prestige class. Here's the class description, with discussion of my reasoning afterwards. Any feedback (particularly on balance issues) would be welcome.
=============== Begin class description
Fey Disciple
Role: caster
Alignment: Any, but strongly skewed towards chaotic.
Hit die: d6.
Requirements:
Race: Any non-fey.
Skills: Knowledge (Nature) 5 ranks.
Languages: Sylvan.
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, she must have the fey bloodline. If the character gains levels of sorcerer after taking this class, she must take the fey bloodline.
Class skills: The fey disciple's class skills (and the key ability for each) are:
Acrobatics (DEX)
Bluff (CHA)
Climb (STR)
Diplomacy (CHA)
Fly (DEX)
Knowledge (geography) (INT)
Knowledge (local) (INT)
Knowledge (nature) (INT)
Perception (WIS)
Sense Motive (WIS)
Swim (STR)
Skill Ranks at Each Level: 6 + Int modifier.
BAB 3/4
Fort poor, Reflex good, Will good
Spell progression same as Dragon Disciple (spell casting increases all levels except 1, 5, and 9).
Abilities by level:
1 Fey Blood, DR 1/cold iron
2 Ability boost (CHA +2), bloodline feat
3 Fey Magic
4 Ability boost (CHA +2), DR 3/cold iron
5 Fey Magic, Unearthly Grace, bloodline feat
6 Ability boost (DEX +2)
7 Fey Magic, DR 5/cold iron
8 Ability boost (INT +2), bloodline feat
9 Fey Magic, Nature Form 3/day
10 Unearthly Grace
Fey Blood: A fey disciple adds her level to her sorcerer levels when determining the powers gained from her bloodline. If the fey disciple does not have levels of sorcerer, she instead gains bloodline powers of the fey bloodline, using her fey disciple level as her sorcerer level to determine the bonuses gained. This ability does not grant bonus spells to a sorcerer unless she possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level.
Damage Reduction (Ex): As her fey blood stirs, a fey disciple begins to manifest more sensitivity to cold iron. At 1st level, a fey disciple gains damage reduction 1/cold iron. At 4th level a fey disciple's DR increases to 3/cold iron, and again at 7th level to 5/cold iron. This DR does not stack with the DR granted by the Soul of the Fey sorcerer bloodline ability.
Ability Boost (Ex): As a fey disciple gains levels in this prestige class, her ability scores increase as noted on Table: Fey Disciple. These increases stack and are gained as if through level advancement.
Bloodline Feat: Upon reaching 2nd level, and every three levels thereafter, a fey disciple receives one bonus feat, chosen from the fey bloodline's bonus feat list.
Fey Magic: A fey disciple's growing connection to the natural world grants her access to magic not normally available to sorcerers. At 3rd, 5th, 7th, and 9th levels she may select two spells from the Druid spell list and add them to her list of spells known. These are in addition to the spells she would ordinarily gain from level advancement. The selected spells must be of a level the fey disciple can cast. The selected spells are treated as arcane rather than divine spells, including suffering from arcane spell failure chance due to armor, but function normally as per their spell descriptions in all other respects.
Unearthly Grace (Su): At 5th level, A fey disciple adds one half her Charisma modifier as a racial bonus to all her saving throws, and as a deflection bonus to her Armor Class. At 10th level the bonus equals her full Charisma modifier.
Nature Form (Sp): At 9th level, a fey disciple may assume the form of a plant or animal. This ability functions as Plant Shape I or Beast Shape I, respectively. For purposes of this ability, treat the fey disciple's Caster Level as equal to her effective sorcerer level for purposes of her bloodline. She may use this ability a number of times per day equal to 3 plus her CHA modifier.
=============== End class description
And now some discussion of my reasoning.
The key thing about a dragon disciple is that they're slowly becoming more like a dragon: they get stronger, tougher, and acquire draconic abilities like breath weapons, wings, blindsense, and so on. That manifests in the form of:
- An increased hit die -- d12 instead of d6
- A few new class skills
- 3/4 BAB instead of 1/2
- Good Fortitude and Will saves
- +3 bonus to natural armor (over a few levels)
- The ability to shape shift into a dragon.
I figured fey would work similarly. But of course fey have different attributes than dragons. I spent some time reading through the Fey creature type description in the bestiary, plus a few sample fey monsters (dryad, nymph, mite, satyr). It seems to me that the signature abilities of the fey (in terms of game mechanics) are:
- They're attractive and forceful (high CHA, good will saves)
- They're limber (high DEX, good reflex saves)
- They have DR bypassed by cold iron
- They have a close connection to the natural world
It didn't make sense to give a Fey Disciple a hit die increase. The default hit die for fey in the bestiary is a d6, which is identical to the default sorcerer hit die. However, fey generally get 6 + INT skill points per level, so I gave them that instead of a larger hit die.
Fey Disciples get ability boosts in the same way that Dragon Disciples do, except that instead of STR/STR/CON/INT, they get CHA/CHA/DEX/INT. Dragons are much more likely to get physical than fey, who rely on force of personality, magic, and speed.
Fey Disciples slowly gain DR bypassed by cold iron. This is meant to be equivalent to the increase in natural armor that dragon disciples get, but it doesn't stack -- each increase in DR replaces the older value -- because DR is basically always in effect until you run into somebody with the appropriate weapon or a generic +3 weapon.
The breath weapon, wings, and blindsense abilities that dragon disciples get didn't have any direct fey equivalent. So instead I gave them three abilities that reflect an increased connection to nature:
1) They get to add a few Druid spells to their spell list.
2) They get some an ability called "Unearthly Grace".
3) At 9th level they get a spell-like ability to do just a little shape shifting.
Druids get their spells from nature, so it made sense to limit spell selection to those lists. Note that this potentially gives the Fey Disciple access to healing spells, which could be very helpful.
Unearthy Grace came straight out of the description for Nymphs. It's a pretty strong ability (especially for a high CHA character, which any Fey Disciple would be!) so I toned it down slightly by granting half the ability at 5th level, and the rest at 10th. Even so, I'm still uncertain that it's properly balanced for a PC.
I wasn't sure what to do about base attack bonus. By default, Fey get 1/2 BAB progression, which is the same as a sorcerer. So my initial impulse was to keep that. But taking away three levels of spellcasting AND not giving them a BAB increase felt punitive compared to the dragon disciple -- dragon disciples lose three caster levels, but get 3/4 BAB plus all the other goodies. At the same time, using a 1/2 BAB progression and granting them full spell progression felt like too much -- those caster levels are the primary penalty a PC would take for going into the prestige class. So I stuck with a 3/4 BAB, as in Dragon Disciple.
It seems pretty powerful to me, but then, so is Dragon Disciple. Things that might be done to nerf it a bit include, say, using 4 + INT skill points instead of 6 + INT, giving only 1 Druid spell at each of the Fey Magic levels instad of 2.
Thoughts?

Apraham Lincoln |

Don't forget that giving a sorc bonus CHA plays right into their main stat, something that does not happen with the dragon disciple which somewhat mitigates their power.
Stick with 1/2 BAB as why would a fey disciple want to get into fisticuffs? No bonus to strength, no natural armour, no breath weapon. With this in mind, 6+INT skills seems ok.
Bonus druid spell at 4 levels, thats 8 extra spells for a sorc, and thats very powerful. I'd rather that they can add the druid spells to the spells allowable but not known, so that they can choose to learn it in place of one of their limited spells known. Still gives access to healing spells, but they will have to forgo a wiz/sorc spell known at same level.
I like the plant/beast shape idea, but as most plants dont have mouths and most beasts dont talk, no spell casting for you, and no access to natural spell. Maybe add in an ability to allow you to cast whilst polymorphed. A dragon disciple has no such problems here.

Foghammer |

I dunno how useful wings are in the average campaign... but you could just fluff them to be like insect wings, like faeries in so many fantasy stories have. There are plenty of reasons for fey to have wings. That said, Unearthly Grace sounds awesome, like an upgraded Paladin ability. I honestly don't know if it's better than flight or not, but it does sound freakin sweet. I can't say which of those I would prefer, so it sounds balanced to me, just wanted to make note of the faeries-have-wings thing.

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+4 to the casting stat by itself is much more powerful than anything the dragon disciple gets. Then giving them damage reduction, one of the high points of being a paladin (only better and based off their casting stat) and tons of bonus spells is way too much to be compared to dragon disciple. And I haven't even got into the base attack bonus (why??? Is it because the fey whoop everything's rear end in melee?) or the skill points (as good as a bard who focuses on skills, really?). I would never allow this anywhere near a game I was running.
To bring this in line with Dragon Disciple I'd probably switch the bonuses to dex and charisma, drop unearthly grace and the wild magic in favor of allowing their blood line spells to advance and maybe giving them a decent fly speed as well as the ability to reduce themselves X times per day and maybe trackless wilderness.
I'd totally drop the BAB shenanigans and drop the skill points to 2+.

Bardess |

It's true that +4 con Charisma is too pretty powerful for a sorcerer/bard/summoner. Maybe a boost of Dex/Dex/Con/Wis?
Druid spells seem a good idea to me. They're eight in all, so not too many (the Pathfinder Savant gets one exoteric spell for level). On the other hand, the fey disciple, if a sorcerer, gains bloodline spells too. So I'm uncertain on this point.

Tinalles |
This is all good feedback, and I'm going to act on some of it. I don't seem to be able to edit my original post any longer, so here's a revised version. BAB dropped to 1/2, skill points dropped to 4 + INT, alterations to Fey Magic. Further discussion below.
=============== Begin class description
Fey Disciple
Role: caster
Alignment: Any, but strongly skewed towards chaotic.Hit die: d6.
Requirements:
Race: Any non-fey.
Skills: Knowledge (Nature) 5 ranks.
Languages: Sylvan.
Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, she must have the fey bloodline. If the character gains levels of sorcerer after taking this class, she must take the fey bloodline.
Class skills: The fey disciple's class skills (and the key ability for each) are:
Acrobatics (DEX)
Bluff (CHA)
Climb (STR)
Diplomacy (CHA)
Fly (DEX)
Knowledge (geography) (INT)
Knowledge (local) (INT)
Knowledge (nature) (INT)
Perception (WIS)
Sense Motive (WIS)
Swim (STR)Skill Ranks at Each Level: 4 + Int modifier.
BAB 1/2
Fort poor, Reflex good, Will good
Spell progression same as Dragon Disciple (spell casting increases all levels except 1, 5, and 9).
Abilities by level:
1 Fey Blood, DR 1/cold iron
2 Ability boost (CHA +2), bloodline feat
3 Fey Magic
4 Ability boost (CHA +2), DR 3/cold iron
5 Unearthly Grace, bloodline feat
6 Ability boost (DEX +2)
7 DR 5/cold iron
8 Ability boost (INT +2), bloodline feat
9 Nature Form 3/day
10 Unearthly GraceFey Blood: A fey disciple adds her level to her sorcerer levels when determining the powers gained from her bloodline. If the fey disciple does not have levels of sorcerer, she instead gains bloodline powers of the fey bloodline, using her fey disciple level as her sorcerer level to determine the bonuses gained. This ability does not grant bonus spells to a sorcerer unless she possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level.
Damage Reduction (Ex): As her fey blood stirs, a fey disciple begins to manifest more sensitivity to cold iron. At 1st level, a fey disciple gains damage reduction 1/cold iron. At 4th level a fey disciple's DR increases to 3/cold iron, and again at 7th level to 5/cold iron. This DR does not stack with the DR granted by the Soul of the Fey sorcerer bloodline ability.
Ability Boost (Ex): As a fey disciple gains levels in this prestige class, her ability scores increase as noted on Table: Fey Disciple. These increases stack and are gained as if through level advancement.
Bloodline Feat: Upon reaching 2nd level, and every three levels thereafter, a fey disciple receives one bonus feat, chosen from the fey bloodline's bonus feat list.
Fey Magic: A fey disciple's growing connection to the natural world grants her access to magic not normally available to sorcerers. Starting at 3rd level, whenever a Fey Disciple gains new spells from level advancement, she may select spells from the Druid spell list as well as the Sorcerer spell list. The selected spells must be of a level the fey disciple can cast. The selected spells are treated as arcane rather than divine spells, including suffering from arcane spell failure chance due to armor, but function normally as per their spell descriptions in all other respects.
Unearthly Grace (Su): At 5th level, A fey disciple adds one half her Charisma modifier as a racial bonus to all her saving throws, and as a deflection bonus to her Armor Class. At 10th level the bonus equals her full Charisma modifier.
Nature Form (Sp): At 9th level, a fey disciple may assume the form of a plant or animal. This ability functions as Plant Shape I or Beast Shape I, respectively. For purposes of this ability, treat the fey disciple's Caster Level as equal to her effective sorcerer level for purposes of her bloodline. She may use this ability a number of times per day equal to 3 plus her CHA modifier.
=============== End class description
On reflection, the 3/4 BAB is definitely too much. It should be 1/2.
I also think I'll drop the skill points to 4 + INT. I initially chose 6 + INT because that's how many creatures of the fey type get per HD, but for a caster PC 4 is plenty (generous, even).
Fey Magic -- reworked. Now they have the option of choosing Druid spells when they gain new ones, starting at third level. That's more balanced, I think. It gives the PC the option to pick something DIFFERENT, rather than giving them something EXTRA for free. They still wind up with the same number of spells known.
Also, I deliberately worded the Fey Magic ability to take effect only for spells gained from level advancement -- if the PC takes the Extra Arcana feat, Druid spells wouldn't be eligible.
It's true that CHA plays directly to sorcerer strengths, but I'm not convinced that's a good reason not to give it to them, for two reasons:
1) It follows the key attributes of the creature type. Dragons are strong, so Dragon Disciples get STR; Fey are gorgeous, so Fey Disciples get CHA.
2) Remember that Bards are eligible to take Dragon Disciple as well as Sorcerers, and the Dragon Disciple abilities play straight to the key abilities of melee Bards.
A sorcerer who enters Dragon Disciple is likely to wind up only an average combatant at best. But take a combat-oriented Bard. He's got a 3/4 BAB, plus a bit of spellcasting. Give him levels of Dragon Disciple. He keeps his 3/4 BAB, AND he gets a lot better at combat from the STR and CON bonuses, while retaining most of the spellcasting.
Now that the BAB is dropped to 1/2 and skill points to 4, Fey Disciple reverses that. A Sorcerer who enters the class is going to shine as caster, true. A Bard however would give up BAB, lose 2 skill points per level, lose some caster levels, and wind up as a mediocre caster despite the increase to spell DCs and the option to pick Druid spells.
So I'm not convinced that a prestige class that makes you shine in one area is necessarily overpowered. It might take some playtesting to find out.
As for polymorphing -- I kind of like the idea of the fey disciple not being able to cast spells while in animal/plant form. The same would apply to any sorcerer who picked Beast Shape or Plant Shape as a spell after all. And it's not especially useful as a combat ability or anything. They don't get it till ninth level of a prestige class, which means (minimum) level 14; and it ONLY replicates Beast/Plant Shape I. At fourteenth level being a small/medium animal/plant is not going to be terribly helpful in combat. It might have useful applications for scouting (say as an innocuous bird) or hiding.
Yeah, some fey do get wings, notably pixies. I'm inclined to think that the ability to polymorph to any small/medium animal or plant would be more useful. Anyone who wants to fly can become a bird. But it would add flavor. Maybe something like this?
Wings (Su): At 9th level, scintillating pixie wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action.
Pixie-style insect wings are a lot more fragile than big tough leathery dragon wings, though, so maybe a line like "Fey Disciples who are Medium or larger shrink to Small size while using this ability" would be appropriate. It seems a bit twee to me, though. It would have to replace the Nature Form ability -- no way you'd get both.

Bardess |

I wouldn't give wings, 'cause it would be a double power for a Sylvan Fey sorcerer.
Maybe a limited form of druidlike wildshape for Nature Form?
As for the rest, good job again. Let's keep in mind that the class is eligible for summoners too... a First-Worlder summoner/Fey Disciple would be GREAT... I think of proposing it to a satyr-blooded bard of my acquaintance!^^
And now on with Vampire Disciple, Elemental Disciple, Plant Disciple and all the other disciples we can think of!!!^^