| Eatmycrit |
Ok guys, here is my dilemma, my group was randomly attacked by a couple werewolves. The wizard and barbarian were bitten by the first werewolf and both failed their saves. Then it came to the tricky part. The paladin, who is only level 2 so does not have immunity to diseases was also bitten and failed his save. Do I penalize him for transforming on the full moon? And also, the group and I decided that now that he is afflicted he will stay afflicted until the curse is removed. Regardless of if he becomes immune to diseases and such later on.
Secondly, I want to add a little craziness to the barbarians rage. I figure that since raging is releasing the primal power and anger inside of the PC, then there is a chance that raging will induce a transformation (only at night and within a couple days before or after the full moon say 2 days before and 2 days after). Do you think that is going too far with the lycanthropy?
Any help will be greatly appreciated
Bruno Kristensen
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Regarding the Paladin:
I wouldn't penalize him (permanently, at least), as he isn't voluntarily committing evil acts. Otherwise, a Charm Person or Dominate Person spell is all that is needed to cause a Paladin to fall. If, however, he doesn't do his best to minimize the damage done by his affliction and doesn't try to find a cure, I might want to penalize him for it.
Obviously, while he's in werewolf form, his paladin abilities should be off-limit, IMO.
On the Barbarian:
I don't think that is taking it too far, and it makes sense that rage -> occasional involuntary shapechange.
| Glutton |
Wolfsbane first, solutions later. A clever paladin would wait until level 3 to ingest the wolfsbane then proclaim he succeeds his save because he is immune now; a clever barbarian would rage first.
Basically if you continue with Kingmaker with 3 werewolves in the party you had better be prepared to have a lawful evil kingdom were everyone is afraid of the monarchy and the paladin starts taking levels of antipaladin.
Sometimes you just have to look at the random tables in Kingmaker and go "nuh-uh". Really. Werewolves and 2d4 Trolls and other nonsense at level 2 have ended more Kingmaker games then I care to guess at.
| Eatmycrit |
Or 1 Will o' wisp against a first level party ;)
My group is a group of 6 and are very good at tactics (except the paladin but we won't get into that right now). They are all level 2, have defeated a will-o-wisp, just barely, and 2 werewolves. I had planned to raise the victim of the werewolves in the middle of the battle as a newborn werewolf but the alchemist torched his body before he could transform. The paladin may have a problem seeing as he is the least RPing of the group and doesn't take the time to work out anything other than combat. They ran into a group of 3 trolls playing "catch" with a boulder in the narlmarches but decided it was best to walk around. I've made it easy for them to stay alive in the outrages random rolls.
Anyways, thanks a lot for the fresh eyes.
| Eatmycrit |
DC 15 will save every single time they take damage or they turn into a wolf under your control until they rest for 8 hours or the next sunrise, whichever comes first. It's also likely it's chaotic evil and will attack its weakest allies immediately.
Soooooo... yeah.
Pretty hard to work around that.
Yea I am not doing the damage part. As there is a lot of random encounters. I am playing it as only the full moon causes them to change, or in the case of the barb within those 5 days raging. Also, do you think the barbarian would not attack the other afflicted PCs when/if he transformed while raging. I think he would be able to sense their affliction while in hybrid/werewolf form.