
Dire Mongoose |
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What are the best wands to have, factoring in purchase/crafting cost, for
A) A party
and/or
B) One or more kinds of UMD-class-skill-having character?
In the (A) category, things like Cure Light Wounds or Infernal Healing are staples; I've also found Lesser Restoration to be pretty solid for a lot of campaigns (typically when you need LR because the party's hit some kind of stat-dropping encounter, you need it like 10 times stat, which is the textbook case for a wand.)
In the (B) category, depending on the character I've seen pretty good mileage out of things like Enlarge Person, Shield, and Bestow Grace.
What else out there is a must-have or a bargain? In the latter case, if it requires realizing that class X gets a spell early, call it out.

Dire Mongoose |

Cheapy wrote:Also, a wand of lesser restoration has an activation time of 3 rounds.Does that mean a Wand of Enlarge Person takes 1 round to activate too?
Yep and yep. Basically wands take a standard action or the casting time of the spell, whichever is longer.
The advantage of the Wand of Lesser Restoration isn't that you can cheese the casting time; it's that (in my experience) it's rare to want one LR in a day, you either want zero, or more of them than you would ever reasonably prepare (e.g. the whole group got poisoned or slapped by shadows or whatever).

Cheapy |

This is a useful thread! It's where I learned LR had a 3 round casting time.
Not sure why people FAQd my post though...