Order of the Seal and their charges


Rules Questions


1 person marked this as FAQ candidate.
Order of the Seal wrote:

Keeper (Ex)

At 2nd level, once per day the cavalier must select a location, or a secret that he has sworn to protect. If he chooses a location, he gains a +2 morale bonus on attack rolls when directly defending his charge. If he chooses a secret, he gains a +2 morale bonus on saving throws and opposed checks to resist revealing information about his charge. He gains these bonuses until he picks a new object, location, or secret to protect.

1) Would "Golarion" ensure a constant +2 morale bonus to attacks? Assume a typical adventure, would you not always be defending Golarion? If not, how specific do you need to be? Avistan? The Inner Sea? The nation of Ustalav? The county of Vieland? The city of Lepidstadt? The city district of old town? The block the courthouse is on? The courthouse building? The one room? The 5 ft by 5ft square I'm standing in?

Just how specific do you have to be?

2) It mentions object, and other parts of the Order refer to an item, but it seems like protecting an item grants no benefits. Should protecting an item grant a +2 to attack or to saving throws, or another ability?


1) i would limit it to a "building" or a castle.
2)i would say +2 attack if he protects an item.


Is there anything to support such a focused and narrow area besides the fluff mentioning a lost temple, though? I am thinking about building a character with a 2 level dip into Cavalier for the +2 to hit.

Grand Lodge

What sort of dangers threaten Golarion and require it to be directly defended? The return of the Runelords? I can't see that it would endanger the planet. The Earthfall and Age of Darkness? Inconvenient for little creatures on the surface, but Golarion was OK. The release of Rovagug might qualify, but one of its spawn wouldn't register as a threat.

It doesn't seem very helpful or appropriate for a 2nd level character to get a +2 bonus when fighting Rovagug.

A town, temple or artifact seems like a reasonable thing to defend. Maybe it should be something that can be closed by a single seal, up to about the size of a city gate.


So far, one person says a town, one person says a building. What about a knight outside of Vigil fighting off orcs. They are directly defending their country of Lastwall, are they not? Also, aren't they also directly defending civilization? What all would the area of civilization encompass?


The way it's phrased, yes. No DM would allow it though.


And even if they would, +2 isn't worthwhile for a dip really.


Retech wrote:
And even if they would, +2 isn't worthwhile for a dip really.

Really? I was thinking +2 to hit, Challenge, more skills and skill points, and whatever else you grab (depending on archetype) would be better than a fighter bonus feat and an armor training, for example.


It is, but I would never consider dipping into fighter either.

With PF changes to base classes, dipping doesn't seem that worthwhile anymore, excluding the occasional prestige class.

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