Damage Reduction and added effects, extra damage etc


Rules Questions


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Damage Reduction says:

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

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A Monster had damage reduction of 10 and a player roll 6 damage plus +2 str mod and +1 enhancement = 9 total damage, the player would be doing 0 damage.

So now according to what it says above in Damage reduction it wouldnt negate touch attacks or added effects like flaming or other magical effects.

But now things like extra damage such as Sneak attack or any other Precision damage would be completely negate too if the weapon damage was completely reduced to 0? Since these are not magic based. I think you couldnt hit a vital spot if your weapon didnt even cut or pierce the enemy.


Actually your sneak attack and other precision damage would go along with (and combined with) the normal damage.

Precision damage is not a special effect like tripping, or bleed. Nor is it energy damage- it is just regular physical damage which has some conditions on how it can occur.

It's part of the attacks damage, just as your strength bonus or bonuses from things like weapon specialization. If you sneak attack with a nonlethal weapon, the sneak attack damage likewise becomes non lethal.

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