Walking with controlled undead into a anti magic field


Rules Questions

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Without having read the entire thread i have to say the following:
1) I believe that you should be able to know how much HD of undead you control, only in order to know how much more you can control.
2) If he was commanding them via the command undead feat then RAW he doen't lose control because he uses a feat and unless the feat in question says otherwise then it's an extraordinary ability (doesn't get shut in an antimagic field), it's the same that the feat arcane blast works inside an antimagic field.


It takes 1 minute to get a general sense of someone with sense motive. Other uses of the skill take less time. For example, if someone is bluffing you the check is an instantaneous non action.

Liberty's Edge

leo1925 wrote:
If he was commanding them via the command undead feat then RAW he doesn't lose control because he uses a feat and unless the feat in question says otherwise then it's an extraordinary ability (doesn't get shut in an antimagic field), it's the same that the feat arcane blast works inside an antimagic field.

This. There is no mention under the feat description that it constitutes anything other than an extraordinary ability, and it would therefore be unaffected in an antimagic field.

It does mention that it affects undead "as if under the effects of control undead". That doesn't change the fact that feat is an extraordinary ability.

Whether an ability is Extraordinary, Spell-Like, or Supernatural is based on the ability's source, not what other effect it behaves like. I wouldn't allow a feat to be affected by dispel magic either, even if the feat emulated exactly the effects of a spell.

Core Rulebook p.554 wrote:
Effects or areas that suppress or negate magic have no effect on extraordinary abilities.


Heymitch wrote:
leo1925 wrote:
If he was commanding them via the command undead feat then RAW he doesn't lose control because he uses a feat and unless the feat in question says otherwise then it's an extraordinary ability (doesn't get shut in an antimagic field), it's the same that the feat arcane blast works inside an antimagic field.

This. There is no mention under the feat description that it constitutes anything other than an extraordinary ability, and it would therefore be unaffected in an antimagic field.

It does mention that it affects undead "as if under the effects of control undead". That doesn't change the fact that feat is an extraordinary ability.

Whether an ability is Extraordinary, Spell-Like, or Supernatural is based on the ability's source, not what other effect it behaves like. I wouldn't allow a feat to be affected by dispel magic either, even if the feat emulated exactly the effects of a spell.

Core Rulebook p.554 wrote:
Effects or areas that suppress or negate magic have no effect on extraordinary abilities.

The feat uses the energy from channeling which is supernatural. It is not the feat being suppressed. It is the energy that is allowing the control which is SU in nature.

Liberty's Edge

Heymitch wrote:

There is no mention under the feat description that it constitutes anything other than an extraordinary ability, and it would therefore be unaffected in an antimagic field.

It does mention that it affects undead "as if under the effects of control undead". That doesn't change the fact that feat is an extraordinary ability.

Whether an ability is Extraordinary, Spell-Like, or Supernatural is based on the ability's source, not what other effect it behaves like. I wouldn't allow a feat to be affected by dispel magic either, even if the feat emulated exactly the effects of a spell.

Core Rulebook p.554 wrote:
Effects or areas that suppress or negate magic have no effect on extraordinary abilities.
wraithstrike wrote:
The feat uses the energy from channeling which is supernatural. It is not the feat being suppressed. It is the energy that is allowing the control which is SU in nature.

The energy from channeling was expended long before entering the field. If channeling is used to heal the party, do they instantly lose those hit points that were healed the moment they step into an antimagic field? I'd have to say no.

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