Ride skill questions


Rules Questions

The Exchange

1) Some of my players have interpreted the "control mount in battle" option as referring only to battlefield mass combat scenarios, not to ordinary mounted combat, arguing that the devs conspicuously chose the word "battle," rather than "combat" in that part of the skill entry. I disagree, and the Mounted Combat section beginning on page 201 of the core rulebook seems to support my opinion that this is supposed to apply to any combat situation, not just mass combat. I'm just curious if anyone else has interpreted it the way my players did (and I suspect the main reason they were arguing that point is because they didn't want to have to spend 300 gp for a combat-trained mount).

2) Is there an actual rule that governs when a mount will rear or buck, especially if they've taken damage? Or is this something that is left entirely to DM's discretion (not that I have any problem with that)?


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Nightwish wrote:
1) Some of my players have interpreted the "control mount in battle" option as referring only to battlefield mass combat scenarios, not to ordinary mounted combat, arguing that the devs conspicuously chose the word "battle," rather than "combat" in that part of the skill entry. I disagree, and the Mounted Combat section beginning on page 201 of the core rulebook seems to support my opinion that this is supposed to apply to any combat situation, not just mass combat. I'm just curious if anyone else has interpreted it the way my players did (and I suspect the main reason they were arguing that point is because they didn't want to have to spend 300 gp for a combat-trained mount).

That's mincing words. Its meant to me combat, such as when the creature or your are being attacked or treatended.

Nightwish wrote:
2) Is there an actual rule that governs when a mount will rear or buck, especially if they've taken damage? Or is this something that is left entirely to DM's discretion (not that I have any problem with that)?

When you fail your ride check to control a mount in combat I would think this assumes your mount is being unruly and requiring your full attention to control. There are no rules that I'm aware of that require you to make a new Ride check when your mount is damaged, but there is a +2 to the DC for Handle Animal checks.

Core Rulebook wrote:
This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.

You don't make a separate roll when making a Ride check during combat so no increase in the Ride skill check.

You could House Rule rolling a natural 1 or missing a check by more than 5 results in the mount bucking you off them?

References:

Ride Skill

Consider using the Fast Play Rules for Ride.

The Exchange

harmor wrote:


You don't make a separate roll when making a Ride check during combat so no increase in the Ride skill check.

You could House Rule rolling a natural 1 or missing a check by more than 5 results in the mount bucking you off them?

Not a bad idea. Basically, what I told my group is that if they're not riding combat-trained mounts in combat, the "control mount in combat" check is a prerequisite to taking any other action while mounted, including using any of the other applications of the ride skill, with the exceptions of "stay in saddle" (if the horse rears), "soft fall" (failing to "stay in saddle") or "leap" (to determine whether they fall off if the horse takes off running and jumps an obstacle of its own volition).


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Just to be clear that Rolling a Natural 1 on skill checks is not an automatic failure normally.

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