Titan mauler and weapon size


Rules Questions


Now i have a question about the rules. Let's take the Titan Mauler. At 2nd level, he has the ability to use 2h weapon in one hand, but only if of appropriate size (like a greataxe for medium characters in one hand, but not a large longsword).
Ok, that's clear. At 3rd level he can reduce the penalty for using inappropriate sized weapons by 1/3 barbarian levels. Nice. Now, the general rule states that a medium creature can use a large longsword like a 2h sword but with a -2 for his size. There's nothing that says that you can use a large greataxe with 2h at -2 penalty, doing 3d6 damage per hit at -2 attack bonus, so no extra damage :)
If we follow the general rule, this barbarian archetype sucks. A lot. The malus reduction doesn't work with the 2nd level ability, and can't give you extra damage. It just let you use some magic weapons that giants could have, but... are this two options powerful like uncanny dodge and trap sense? Seems that the only way to use this archetype is for small sized characters, that could have problem with damage dice, but this could help if you play a barbarian with 1h weapons, or maybe if u never find nor buy magic weapons of your size (and your GM is an idiot).

Maybe this archetype is not limited to this choice, and can use a large greataxe with 2h. Would be nice, but we have to make some count.

At 18th level you can use weapons 3 size bigger than yours without penalties. That means your greatsword do 6d6 damage per hit. With the vital strike talent tree, this became 24d6. With the 14th level ability, Titanic Rage, 36d6, that a barbarian can maximize with furious finish (being immune to fatigue is not so hard). I will not consider now mounted charge.

Now, with a build 1 oracle level / barbarian you can use limited power rage once a round during rage, since you need only a free action to end and start rage(like energy absorption), and every round you can do 36d6 maximized plus all your bonus.

As GM, now i will let use this archetype only with a level based limitation to weapon size (4d6 is acceptable i think), or using general rules but allowing the 2nd and 3rd level ability to work togheter.
Once a rage limited powers in my game are now "once an encounter".


There was another thread on this a while back - the consensus was that it's just a flat-out broken archetype. It gets two abilities which should work together and don't at all, one of which is moderately useful (use a 2H weapon in one hand), one of which is useless (when was the last time you saw a Huge giant carrying a dagger?), and it gets another ability which is just flat-out amazing against Medium and smaller creatures and only so-so against the large creatures the archetype is supposed to fight.

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Duplicate thread. Please go here.

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