| nighttree |
I have been working for some time on a Norn faction, and have been re-tooling an existing spell/Formula (Twin Form level 6) as the primary ability.
I'm trying to decide what level the re-worked spell would be, and could use the advice of those with more experience with this type of thing than myself ;)
Primary changes to existing effect are....
Two doubles instead of one, all three forms share consciousness, but your actions for the round must be split between the three forms (no extra attacks etc).
Lengthened Duration.
If one of your "selves" is killed, the other two gain the disabled condition for the duration of the effect.
Norn Triumvirate
School transmutation; Level Norn 6
Casting Time 1 standard action
Components V, S, M (a blend of soil and the caster’s blood)
Range personal
Target you
Duration 1 hour/level or until discharged (D)
This spell splits two perfect double's of yourself from your body, dressed and equipped exactly as you are. Your consciousness is shared by all three forms, and your senses are able to process information from all three perspectives. You may act normally in any of the body's, however your actions for the round are divided between the three bodies you inhabit, except that all your self”s may take a single move action each round during your turn.
Both you and your double's have the same statistics and start with the number of hit points you had when the spell was cast. Once you have split, these hit points are tracked separately. Any spells, or magical effects (such as from potions) that were active when you cast the spell are active for both you and your double's. If any such effects expire, are dispelled, dismissed, or otherwise used or ended, they end for all of you. Spells cast after you split affect you and your doubles as though you were three separate targets. Your equipment is linked between your three selves, and if an item on one is consumed or destroyed, its duplicate is used up or destroyed as well. The double's crumbles into dust when the spell’s duration expires or is dismissed. If any of you is destroyed, the other two gain the disabled condition for the duration of the spell.
If one of your bodies cross into separate planes (including through the use of teleport or blink), that body survives, while your other body's are destroyed.
Any input is appreciated ;)
Thalin
|
Too powerful as a 9th level spell. People were polled and found that they would choose the old-school haste (1 person, but they get an additional standard or move action each turn) @ 9th level over other choices. This spell allows me to cast 3 spells / turn, and buffs all 3 of my characters with a single casting. Action economy defines games... and this one spell gives you far more action economy than anything that exists.
| Remco Sommeling |
Too powerful as a 9th level spell. People were polled and found that they would choose the old-school haste (1 person, but they get an additional standard or move action each turn) @ 9th level over other choices. This spell allows me to cast 3 spells / turn, and buffs all 3 of my characters with a single casting. Action economy defines games... and this one spell gives you far more action economy than anything that exists.
the spell clearly states that is not the case, only allowing a move action to every part, but otherwise sharing action economy.
| DreamAtelier |
I'd disagree with Thalin here, since the OP specified "all your actions are split between the bodies."
I took the intention there to be that while each of the bodies can move independently, only one gets to take a swift action and only one gets to take a standard action on any given turn.
In which case, it isn't really that much better than twin form, since it basically is just an additional form created beyond that spell.
I'd recommend a two level bump, at that point: You've also removed some of the limitations on twin form as well (only being able to perceive what one body is perceiving at a time).
Note that the allowance of the move actions might become overwhelming in the event of some spells that can be controlled as a move action (flaming sphere, etc).
Sigil87
|
Very interesting. I am not sure what your Norn faction is so I'm not sure if this will be an ability or on a new or existing spell list.
I would increase the spell level if it is available to an alchemist but that's not really possible so i will take a few guesses at what you might want.
Also, i am making the assumption here that if the real/original body is killed you actually die and the other forms are destroyed? Is this true or do you just take on a clones body after the spell ends?
Alchemist Spell: N/A (to powerful)
Wizard/Sorc Spell: 7th or 8th level spell. (Prob 9th level if my assumption about your "real self" not moving to one of the clones when the spell ends is wrong)
Class Ability: 15th or 16th character level
This is my estimation based on what i know and the custom spells i have made for pathfinder when DMing. But a final position is hard to choose without play testing. Hope this helps!
Thalin
|
Can your clone "hand off" duplicated equipment for the duration of the spell? With an "effectively all day" duration, this can make for some pretty insane item duping.
Hmmm... can't think of the abuse of move actions, moving flaming sphere 90 feet isn't SO bad. But someone may be more creative there.
Potentially nerf it up by saying any items handed off disapear from all 3; and make the move action "can move their speed" so it can't be traded off for other move actions.
Even at its worst this is a pretty major lifejar (unless something kills all 3 they continue to survive, and it lets you ignore having an image paralyzed/grappled etc) so it would still be 8th / 9th level. Makes the game risk-free, getting "disabled" if one dies sucks, but beats dying.
| nighttree |
I'd disagree with Thalin here, since the OP specified "all your actions are split between the bodies."
I took the intention there to be that while each of the bodies can move independently, only one gets to take a swift action and only one gets to take a standard action on any given turn.
In which case, it isn't really that much better than twin form, since it basically is just an additional form created beyond that spell.
I'd recommend a two level bump, at that point: You've also removed some of the limitations on twin form as well (only being able to perceive what one body is perceiving at a time).
Note that the allowance of the move actions might become overwhelming in the event of some spells that can be controlled as a move action (flaming sphere, etc).
Correct.
Like the 6th level version for the Alchemist, there is not really an "original" form, whichever one is left standing is the original.It is my current plan that the spell be accesible through a Norn Faction feat.
| nighttree |
Can your clone "hand off" duplicated equipment for the duration of the spell? With an "effectively all day" duration, this can make for some pretty insane item duping.
Potentially nerf it up by saying any items handed off disapear from all 3; and make the move action "can move their speed" so it can't be traded off for other move actions.
Even at its worst this is a pretty major lifejar (unless something kills all 3 they continue to survive, and it lets you ignore having an image paralyzed/grappled etc) so it would still be 8th / 9th level. Makes the game risk-free, getting "disabled" if one dies sucks, but beats dying.
All good points, I like the idea that items handed off disapear from all three ;)