Int modifier question, how much smarter, or dumb are you?


Rules Questions


My DM loves to troll us when ever we have to deal with animals or anybody with an int score of below 10. We hardly ever use talk to animals spells, and always have to resort to buffing NPCs with low int score to try to get them to a reasonable level, because they wont remember, or can't count pass 5, or don't know what colors are, even if they are suppose to actually know a language, or might not know what shapes are, or cant tell if your not the person you say they are since they out right believe everything you say, or if you are the person you say you are, don't believe a word you say. Skill checks have no effect on people this "special".

Maybe he is right for doing so, but seeing how he is laughing the entire time while playing the dumb character, you get the feeling he just enjoy annoying the players.

Is there an actual base line int chart.

I ask this because I know when I give my ape an int score of 3, the ape is going to go from very well trained animal, so $%^# all stupid and will waste turns picking his butt, "from previous experience from NPC characters."


Well, in the old days Int was directly equatable with IQ you add a zero and that was your IQ, a 10 = 100, Inthe real world 90 -110 is average, most D&D players are probably on the high end of that, but 50% of all people fall into that area of IQ, most of the people you deal with everyday have 9-11 int. Below a 70 is concidered mentally retarded, but most MR people can learn the colors and even how to read ( not well but functionally) and some real basic math ( think 2n grade stuff).

People with a 5 or below Int should be really dumb, people with a 7 should still be using very simple words, simple sentence structure etc.

AS for animalsthey are hard to compare directly, but a recent study found dogs are about as smart as a 2 year old, and the really smart ones a 2 1/2 year old, able to learn 250 words or so. An ape should be that smart at least.

http://www.msnbc.msn.com/id/32349079/ns/health-pet_health/t/dogs-are-smarte r-toddlers-iq-tests-show/


Ok, my dog which technically has an int of 2 did the following on a hot day at the start of summer.

My sister brought up the large air conditioner and started trying to install it herself, taking hours.

The dog repeatedly got my attention and insisted that i walk to the air conditioning unit, looking up at me pleadingly.

This means she remembers

1) What the air conditioner does after not seeing it for 6 months
2) That I'm the one that can make it work.

They're not stupid...


Not to mention that speak to animals should handle some of that stuff. Being magical and all.

The moment people explained to him what int score meant he started giggling like crazy, and it has been down hill from there. Basically, his interpretation of speak to animals is like that dog from the begginstripps commercials, where they will repeat the same word to you over and over again. Makes you wounder why druids even care so much. You wounder how wolves or other predators hunt since they all share the same int score.

I'm not going to try to talk about the works of Dickens with my ape, but I know that my ape will probably act dumb then if he was just a dumb animal.

Are we in combat? Your ape builds a sand castle. "I look over to the other ranger's animal companion, what is he doing?" Its ripping peoples' faces off. "sigh..."


Anything on the level of complete mental retardation (and by complete I mean to the point you cannot function in society) would at best be below 3. The reason being is that 3 Intelligence, since 3E was created, has been the minimum Intelligence for humanoids who can function in society. This includes (but is not limited to) speaking and reading a language and making moral decisions (being able to tell right from wrong, pick up on traditions and laws, etc).

The game is not set to handle mental retardation on a scale of being incapable of functioning. If you were to tie it solely to Intelligence, it would probably be 1, since even animals are able to function socially and even exhibit cunning, teamwork, and problem solving capabilities. However, the handicap that is being described would probably best be described as an Int 1, Wis 1, Cha 1, since they exhibit little in the way of cognitive or influence either. If they cannot understand what colors and shapes are, they are not really smart enough to live (in the sense that there is no way they could take care of themselves, feed themselves, or tend to basic life needs without assistance).

There is no hard and fast method for determining how dumb you are, but when people are acting less intelligent than animals then you have a big problem. Likewise, it's good to remember that characters with a 3 Int not only exist in the game but can actually function perfectly fine in society (a character with a 3 Int and 17 Wisdom for example will actually excel at most professions, but would suck at crafts, etc). They can read, write, might even be pretty charismatic, hold down a stable and lucrative job, go to church and make moral decisions; realize stealing is wrong because it hurts others, etc.

That is how it has been since 3E came out. 3 Int is the lowest that you can have and have a functional human being capable of adventuring. A character who is lacking greatly in Int, Wis, and Cha might be classified as mentally retarded in many ways, since they likely cannot hold down a job of any sort, art socially awkward, and have trouble dealing with creative or contemplative things.

However, no a 3 Int is in fact not so horrendously stupid as your GM is making out, so if they have anything between a 3 and a 10, your GM is just being a fool.


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Elthbert's right, INT x 10 = IQ is the only guideline that really has existed. There's a few problems with this, though.

IQ is not a measure of your knowledge. An IQ test is designed to test how you analyze problems, ignore unnecessary info, put the right pieces together. In essence, to think critically. And how fast you do it. I have a friend who is incredibly educated, yet speaks slowly and gets stuck on his thoughts all the time. He would have a low IQ as per the test, yet a high intelligence in the game.

IQ does not allow for savants. I have a cousin who is intellectually disabled (that's the new mental retardation as per law- go ahead and change your lingo), yet he reads books in a fraction of the time most do. I've also met a fella who was also mentally handicap, but he could tell you how many matches are in a box of matches by turning the box upside down onto the floor. Before they hit the floor.

Intelligence can be a 20 at first level based on 18 max and +2 racial. A 200 IQ is commonly argued upon. While there are those in today's world that have been "verified" as having that high (I think an Asian physicist has like a 210 is the highest recorded, but I might be wrong), the fact of the matter is there is simply too small a pool of evidence. Anything over 130, and you're already down to 2% of the population to look at. Every point you go up is dropping it more. Because of this, even those who have taken the test and been verified are still the subject of debate among psychologists. And this is before you get magic items and buffs and crap out the ying yang and have a wizard running around with 40 INT or some crap. There would literally not be an IQ scale for it, and if you just said something like, "Well, he's got an IQ of 400," assuming that sort of intelligence doesn't cripple him, he would literally know everything that would happen everywhere. Omniscient. Due to pure logical reasoning.

The above point wraps this up in the best way: IQ shouldn't be tied to intelligence for a simple reason: characters can get intelligence much higher than humanly possible - or even less than that, they can get it too high for the player to control. If a player with an IQ of 120 (exceptionally smart) is playing a wizard with an IQ of 180, he literally cannot perceive the world in the same way and the character is almost unplayable, in terms of consistency.

As far as your situation goes, I would just remember that there are more stats involved in a character's mental abilities than intelligence. Wisdom does a lot for a character or companion. And being trained a trick, such as attacking anything you're attacking, is probably a wisdom thing, not intelligence.

Liberty's Edge

let your DM have his fun? Is him joking around with overly stupid NPC's really impacting on your game that much? Being a DM is often a thankless time and can get boring fast for the DM.

He may be taking the INT thing a bit to far but he is obviously having fun with it and if he isn't hurting your game play that much why stop him? You have perfectly good spells your group continues to ignore despite the fact you guys know they will override the problem instantly.

Lets be honest.. dnd/pathfinder is in no way even close to a real world environment. The DM has to make decisions based on what he thinks will help his game and make it fun for all, including him self. Cut him some slack, but at the same time if it bothers you THAT much try talking to him.


The problem is that it is hard to put animals on the same INT scale as humans. Yes, that beast might have a 2 INT, translating to 4 standard deviations lower than the human mean if you use the 2 points = 1 standard deviation metric, but a human with 2 INT would seem a lot more stupid to another human observer. Most animals have a lot of preregistered programs that they can run---the 'hacking' of said programs is what hunters learning to hunt a species are in effect doing. A very few of those animals even have what I call reverse fire-control---which is to say, when shot by a human from long range, they generally charge at THAT particular human rather than the others with similar projectile weapons. The 2 INT human doesn't have those same preregistered programs and seems fundamentally broken in a way that the animal doesn't. Terms like idiot, moron, and imbecile didn't start out as insults---they were in fact the neutral descriptions used by educators, psychologists, etc of their day.


What I find to be a better gauge is 100+ 10*Int mod. Or 5 per point above 10. So a 10 would be a 100, a 13 would be 115, and 18 would be 140. Making 18 the approximate cutoff for genius level intelligence, which jibes with my concept of int as an ability score.


Vendis wrote:

Elthbert's right, INT x 10 = IQ is the only guideline that really has existed. There's a few problems with this, though.

IQ is not a measure of your knowledge. An IQ test is designed to test how you analyze problems, ignore unnecessary info, put the right pieces together. In essence, to think critically. And how fast you do it. I have a friend who is incredibly educated, yet speaks slowly and gets stuck on his thoughts all the time. He would have a low IQ as per the test, yet a high intelligence in the game.

IQ does not allow for savants. I have a cousin who is intellectually disabled (that's the new mental retardation as per law- go ahead and change your lingo), yet he reads books in a fraction of the time most do. I've also met a fella who was also mentally handicap, but he could tell you how many matches are in a box of matches by turning the box upside down onto the floor. Before they hit the floor.

Intelligence can be a 20 at first level based on 18 max and +2 racial. A 200 IQ is commonly argued upon. While there are those in today's world that have been "verified" as having that high (I think an Asian physicist has like a 210 is the highest recorded, but I might be wrong), the fact of the matter is there is simply too small a pool of evidence. Anything over 130, and you're already down to 2% of the population to look at. Every point you go up is dropping it more. Because of this, even those who have taken the test and been verified are still the subject of debate among psychologists. And this is before you get magic items and buffs and crap out the ying yang and have a wizard running around with 40 INT or some crap. There would literally not be an IQ scale for it, and if you just said something like, "Well, he's got an IQ of 400," assuming that sort of intelligence doesn't cripple him, he would literally know everything that would happen everywhere. Omniscient. Due to pure logical reasoning.

The above point wraps this up in the best way: IQ shouldn't be tied to intelligence for a simple reason:...

I have never had much a problem with it being the base standard, that it is IQ x 10, Your right in that IQ does not include everything that most people concider Intellegence, of course in regular life most people do not see wisdom as being unrelated to intellegence, much of what we think of as matters of intellect are dealt with in game by your wisdom score. Mental Retardation (intelectually disabled is such a stupid term, it tells you nothing, people with learning disablities are mentally disabled too, I am so tired of terminology which has a defined meaning being change to protect someones feelings)in real life would be reflected better by a very low Wis and Int score, someone with a low Int with a high Wis would be more likely to be more like someone who was not MR but seriously learning disabled, which would be somewhat reflected in the skill modifiers, I mean a -3 to a skill when you are a level 2 commoner or even expert ( most of the world)would be serious.

Of course I am a cruel DM and do not give literacy to everyone, most people are not able to read and write, this includes PC's, if you are playing a character with a 4 int, well I am probably not going to let you become literate.

Someone with a 400 IQ would be not be omniscient, logical reasoning is very limited, in its ability to predict events in complex systems even with lots of data, being really smart might give you an edge in data analysis, but wouln't give you more data.

Anyway thats my 2 cents.


meatrace wrote:
What I find to be a better gauge is 100+ 10*Int mod. Or 5 per point above 10. So a 10 would be a 100, a 13 would be 115, and 18 would be 140. Making 18 the approximate cutoff for genius level intelligence, which jibes with my concept of int as an ability score.

Well traditionally 16 and 17 were supposed to b genius 18 was supposed to be Supra-genius, that seems right to me.

differnet recearchers placed it at either 140 or 180, Gygax originally went with 180.

Now taking this with a grain of salt since its from wiki

Average IQ's of people in different Jobs,
Or
What people of different IQ's can do.

Neurosurgeons, research scientists, university professors 135+
MDs or PhDs 125 (WAIS-R, 1987)
College graduates 112 (KAIT, 2000; K-BIT, 1992), 115 (WAIS-R)
1–3 years of college 104 (KAIT, K-BIT), 105-110 (WAIS-R)
Clerical and sales workers 100-105
High school graduates, skilled workers (e.g., electricians, cabinetmakers) 100 (KAIT, WAIS-R), 97 (K-BIT)
1–3 years of high school (completed 9–11 years of school) 94 (KAIT), 90 (K-BIT), 95 (WAIS-R)
Semi-skilled workers (e.g., truck drivers, factory workers) 90-95
Elementary school graduates (completed eighth grade) 90
Elementary school dropouts (completed 0–7 years of school) 80-85
Have 50/50 chance of reaching high school 75

Average IQ of various occupational groups:[5]
Professional and technical 112
Managers and administrators 104
Clerical workers; sales workers; skilled workers, craftsmen, and foremen 101
Semi-skilled workers (operatives, service workers, including private household; farmers and farm managers) 92
Unskilled workers 87

Type of work that can be accomplished:[5]
Adults can harvest vegetables, repair furniture 60
Adults can do domestic work, simple carpentry 50
Adults can mow lawns, do simple laundry 40

There is considerable variation within and overlap between these categories. People with high IQs are found at all levels of education and occupational categories. The biggest difference occurs for low IQs with only an occasional college graduate or professional scoring below 90

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