Ancestral Relic


Advice


Hi, trying to figure out an optimized ancestral relic (3.5 BoE) Wakazashi for a Ninja(2). Playing in the inner sea region of Golarion. Paizo stuff only, most likely, but if there's some tasty stuff from 3.5, do let me know, and I'll see if I can talk to Gm about it.

Appreciate your expertise and help! Thanks!

RPG Superstar 2012 Top 16

klevis69 wrote:

Hi, trying to figure out an optimized ancestral relic (3.5 BoE) Wakazashi for a Ninja(2). Playing in the inner sea region of Golarion. Paizo stuff only, most likely, but if there's some tasty stuff from 3.5, do let me know, and I'll see if I can talk to Gm about it.

Appreciate your expertise and help! Thanks!

Best would be to make it a Sword of Subtlety, then increase the TH/DMG bonus.

==Aelryinth


Oh, my bad. I am dual wielding wakazashis.

Man, thanks for the suggestion on subtlety. I didn't know that existed. It's perfect!

Something else someone suggested to me, though it's from 3.5, is Magebane enchantment.


Aelryinth wrote:
klevis69 wrote:

Hi, trying to figure out an optimized ancestral relic (3.5 BoE) Wakazashi for a Ninja(2). Playing in the inner sea region of Golarion. Paizo stuff only, most likely, but if there's some tasty stuff from 3.5, do let me know, and I'll see if I can talk to Gm about it.

Appreciate your expertise and help! Thanks!

Best would be to make it a Sword of Subtlety, then increase the TH/DMG bonus.

==Aelryinth

How would I calculate the cost to add the subtlety feature?

RPG Superstar 2012 Top 16

Just price it exactly the same. There's no mechanical difference between a wakizashi and a shortsword, and if you're just getting the base weapon, that's fine.

If you're asking the price of 'Subtlety', subtract the cost of the enhancement bonus from the cost of the Sword of Subtlety. If it doesn't match up to a +x boost, it's a fixed amount, tack it on.

Magebane used to work against any creature with spell-like abilities, so it was arguably the most awesome bane out there. Everything has spell-like abilities.

This got nerfed to only affect arcane spellcasters...wizards, sorcs, bards, 3.5e Warlocks, and so forth. Nice, but not nearly as broken.

The real Bane enchantment is Hunter's Bane, and that's only if you're a ranger. Bane against all your FE's. Combine with Extra Favored Enemy and go to town.

==Aelryinth


Aelryinth wrote:

Just price it exactly the same. There's no mechanical difference between a wakizashi and a shortsword, and if you're just getting the base weapon, that's fine.

If you're asking the price of 'Subtlety', subtract the cost of the enhancement bonus from the cost of the Sword of Subtlety. If it doesn't match up to a +x boost, it's a fixed amount, tack it on.

Magebane used to work against any creature with spell-like abilities, so it was arguably the most awesome bane out there. Everything has spell-like abilities.

This got nerfed to only affect arcane spellcasters...wizards, sorcs, bards, 3.5e Warlocks, and so forth. Nice, but not nearly as broken.

The real Bane enchantment is Hunter's Bane, and that's only if you're a ranger. Bane against all your FE's. Combine with Extra Favored Enemy and go to town.

==Aelryinth

So, probably speed and subtlety and then lots of enhancement bonus. Though if there's no listed enhancement bonus for subtlety, how do I tell when I'm at the +10 max? (speed is +3)

RPG Superstar 2012 Top 16

The Sword of Subtlety is a +1 blade...that's 2,000 gp. Cost is 22k. As there is no magical effect that reflects the +4/+4 while Sneak attacking, it's a +20k add-on, and doesn't count towards the +10 limit.

I'd probably get +'s to hit before Speed. You'll get more attacks as you level, but the important thing is to hit with every attack, not just get more of them.

Speed works best in the hands of a pure melee who is going to hit anyways.

==Aelryinth

Dark Archive

Put Deadly Precision weapon enhancement from Magic Item Compendium on both of your Swords of Subtlety. +1 enhancement that adds another 1d6 sneak attack. Rogue's Vest from the same book adds one more.

RPG Superstar 2012 Top 16

Avoid +1d6 damage traps. Go with enhancement bonuses.

===Aelryinth

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