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ran a game last night with a synthesist in it, question came up with regard to channelling positive energy and healing the synthesist and the eidolon.
question also came up about rejuvinate eidolon.
Since the synthesist's eidolon's hp are treated as temporary hit points, which aren't healed by healing spells/effects, how are these replenished?
and when fused, can the summoner use lesser rejuvinate eidolon on himself to heal his hp damage as well as damage to his eidolon suit? and does it get applied to both with one casting or spill over? ( since the summoner counts as a humanoid and outsider/eidolon while fused ).
ex. summoner with 10hp out of 30, and his eidolon is at 1hp out of 16. if the local cleric channels and heals for 8 hp. does the summoner go to 18hp, and the eidolon go to 9? or does it only effect the summoner and not restore hp to the suit?
similarly when casting rejuvinate , and healing himself, a synthesist with only 4 points of damage, but who's eidolon has taken all but 1hp of damage: would a casting of rejuvinate heal the summoner of 4hp and then spill over to heal the suit? or does the healing get applied to both? or just the suit?

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doesn't answer whether Rejuvinate Eidolon can be used on the summoner to heal his own damage though. Or how the healing is applied.
ultimate magic:
While fused, the synthesist counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature.
apg:
Target eidolon touched
faq:
To remedy this, effects that specifically restore hp to an eidolon (such as rejuvenate eidolon) restore temporary hit points to a synthesist's eidolon.
If the summoner can't target the eidolon separately, would the damage heal himself as well as his eidolon ? both hp totals ? or just the eidolon, violating the rule against targetting the eidolon separately?
it seems like the wording in the synthesist write up
The synthesist gains the eidolon's hit points as temporary hit points.
that you treat the eidolon's hit points as temporary hit points, doesn't prohibit healing it by every means. The eidolon has hp, which can be healed by clerics / summoners etc. those hp are reduced before directly reducing the summoner's hp. they should be reworded so they're not called "temporary hit points".
that allows the summoner to use rejuvinate eidolon on himself and his eidolon. healing any damage he has first, and then healing damage to the eidolon.

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its unclear because you can't target the eidolon specifically. so even if you cast rejuvinate eidolon on yourself, you can't target "the damaged eidolon" with the spell, you can only target "yourself".
so either you can heal yourself, and your eidolon with rejuvinate eidolon, while fused. in which case who heals first, or can you distribute the healing.
or you still can't heal the eidolon. the intent of the FAQ is to be able to target the eidolon for healing purposes. and allow the rejuvinate eidolon spell to heal its hit points, and thus restore your temporary hit point shield.
but by allowing the eidolon to be a target for healing, its creating an exception to the rules on targeting the fused eidolon/summoner.
is that clear enough on what isn't clear?

Gignere |
I interpret the FAQ ruling means that rejuvenate eidolon only recovers temp hps.
The normal rule is that the synthesist is counted as the worse of either humanoid or outsider, that to me, means rejuvenate eidolon does not work on the synthesist other than the exception in the FAQ that allows rejuvenate eidolon to replenish temp hps.

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the same share spells ability that allows you to cast spells on an eidolon even if its not the appropriate type, and allows you to target an eidolon with Enlarge Person, would allow you to cast rejuvinate eidolon on yourself. You count as a humanoid (probably) or an outsider whichever is worse.
A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider).
since you are fused, you'd be able to target yourself with the spell Rejuvinate Eidolon, even though you're not your eidolon's type.

Skylancer4 |

its unclear because you can't target the eidolon specifically. so even if you cast rejuvinate eidolon on yourself, you can't target "the damaged eidolon" with the spell, you can only target "yourself".
so either you can heal yourself, and your eidolon with rejuvinate eidolon, while fused. in which case who heals first, or can you distribute the healing.
or you still can't heal the eidolon. the intent of the FAQ is to be able to target the eidolon for healing purposes. and allow the rejuvinate eidolon spell to heal its hit points, and thus restore your temporary hit point shield.
but by allowing the eidolon to be a target for healing, its creating an exception to the rules on targeting the fused eidolon/summoner.
is that clear enough on what isn't clear?
You are targeting the fused creature/yourself with the spell. The spell then renews your temp hp pool(aka eidolons hp), which is an exception to the normal rules, because that is what FAQ says it does. You aren't selectively targeting, the FAQ states those spells are the only way to regain a specific subset of temp hp, which happen to be flavored as the eidolon hp. You target the fused character with this set of spells, temp hp are regained; use these other spells, regular hp are gained. No "selection" is being made, just differing effects according to the spell being used, as per the FAQ.
You don't like it, feel free to house rule it.

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the whole FAQ for synthesists is one giant house rule for the campaign to fix a flawed class archtype in the first place.
the description of the synthesist states:
The synthesist gains the eidolon's hit points as temporary hit points.
. it does not say the eidolon does not have hit points. it says the synthesist gains the eidolon's hit points as temporary hit points.
its reasonable to interpret that to mean you can still heal the summoner and the eidolon together in area effects like Channel Energy. they're two creatures.
the FAQ is flawed because the first sentence in it:
Because the eidolon gives the synthesist temporary hit points rather than having a separate pool of normal hit points, effects that cure hit points don't restore the eidolon's temporary hit points.
It does have a separate pool of hp. they're just applied first, before removing the syntehsist's hp.
I would house rule it, but i'm trying to get them to fix healing synthesists in the FAQ because it effects Pathfinder Society as well. and i can see quite easily that the synthesist player in one of my games is doomed, since he's the only one that can heal the eidolon. it makes the synthesist's eidolon a glass shell around him. very fragile, and only mendable by himself.

Liz Courts Contributor |

Hey gang, we've got another thread like this already. Please go here instead.