Crafting Wondrous Items - so I can make anything right?


Rules Questions

Scarab Sages

Pathfinder Adventure Path Subscriber

Ok I still don't get the limitations of the Craft Wondrous Items feat if any.

Can I make a Wondrous Item that has the properties of any Ring, Scroll, Wand, Rod, Potion, Staff, Armour or Weapon from the CRB?
(Ok I know that in some cases that question doesn't apply but for example can I make a Cloak of Climbing, Immovable Boots, a Metamagic Hat?)

and while I'm here I know that Wands are spell-trigger items now but can they be made like the old days and have command words usable by any class or do you need UMD?

I'm asking because our party is healing poor and I was hoping to make a Cloak of Cure Light Wounds the Cavalier can wear and heal himself in battle.
Thanks in advance
Reebo

Liberty's Edge

How often? Under what conditions? Scream and run in circles. ;)

Sorry, you are asking something that is best replied by your GM and that has a large set of different conditions.
I will give you an idea of my opinions, but your GM is the best judge for this.

As power levels, a
- cloak of cure light wound 1/day, activated by a command word as a standard action should be a acceptable item (I would prefer something more thematically linked to healing, but that is a question of taste).
- use activated item that constantly cast the spell while worn isn't a acceptable item.

Between those two extremes there is a plethora of possible variations that with different level of powers and acceptability.

PRD wrote:

Wondrous Items

This is a catch all category for anything that doesn't fall into the other groups. Anyone can use a wondrous item (unless specified otherwise in the description).
Physical Description: Varies.
Activation: Usually use-activated or command word, but details vary from item to item.

Exactly because it is a "catch all category" it is one of those were it is hardest to judge if a item is appropriate or not.

The best reference is looking the Core rulebook and see if there is something similar to what you want to craft.

Looking the items tables the healing wondrous items you find are in the form of salves and the periapt of wound closures, but, at a rapid check, I don't see anything "casting" a healing spell.
Most of the wondrous items bonuses are a constant or timed effect.

So a cloak casting cure light wounds a limited number of times every day would be acceptable power wise but hardly in line with other standard wondrous items.

A possible way to create something similar to what you want and more in line with wondrous items would be to produce a cloak that give to the wearer the fast healing N ability for a fixed number of round every day.

I hope what I wrote will be of some use for you.

Grand Lodge

RAW, you can make the wondrous items listed in published sources. Once your GM steps outside that, you can make whatever the GM agrees is a viable wondrous item, with the prerequisites, costs and limitations that he sets.

There's no particular reason it can't be a spell-trigger or spell-completion item, or a single-use use-activated item that works by consuming it (in fact, a number of the latter sort of wondrous items exist). I don't think you can make magic weapons, armour, or items that use the ring slot with the feat, but you might be able to use properties that have been published as weapon or armour enhancements or as rings. If it works exactly like a wand or rod but takes up a slot rather than being held in hand, I'd probably prefer to say you need both relevant feats to make the item, but that's a question of design.

A stick that casts a spell for any class on a command word is a wondrous item.

A command-word activated Cloak of Cure Light Wounds could be a valid wondrous item. It's not a particularly good fit for the slot.

Scarab Sages

Pathfinder Adventure Path Subscriber
Starglim wrote:

RAW, you can make the wondrous items listed in published sources. Once your GM steps outside that, you can make whatever the GM agrees is a viable wondrous item, with the prerequisites, costs and limitations that he sets.

There's no particular reason it can't be a spell-trigger or spell-completion item, or a single-use use-activated item that works by consuming it (in fact, a number of the latter sort of wondrous items exist). I don't think you can make magic weapons, armour, or items that use the ring slot with the feat, but you might be able to use properties that have been published as weapon or armour enhancements or as rings. If it works exactly like a wand or rod but takes up a slot rather than being held in hand, I'd probably prefer to say you need both relevant feats to make the item, but that's a question of design.

A stick that casts a spell for any class on a command word is a wondrous item.

A command-word activated Cloak of Cure Light Wounds could be a valid wondrous item. It's not a particularly good fit for the slot.

At 3rd level a cloak that can heal the Cavalier is gonna be worth more than +1 Resistance.


Reebo Kesh wrote:


At 3rd level a cloak that can heal the Cavalier is gonna be worth more than +1 Resistance.

Depends on how it is stat'd out. A use per day item has a multiplier depending on how how many uses per day (5 being an even x1). So once per day 1st level CLW cloak is 360gp, 3xday 1080gp and 5xday is 1800gp. At 3x's it has about an equal cost to the resist cloak.

You can't judge "cost" of an item on a specific level, at certain level ranges certain things will, without a doubt, be more attractive.


I've always held that wonderous items shouldn't be objects that simply allow you to spam spells, but rather, well, wonderous. gaining the ability to spam a prefered spell is typically the job of a wand, which i notice is harder to operate than many wondeorus items, and requires more proficiency (I understand Craft wand requires around 5 levels)

A cloak that doubled your healing rate, would maintain the feel of a wonderous item far greater than a cloak that allowed you to cast CLW several times per day.

My 2 copper

Batts


Magical Item creation is more art than science, in general when making your own items it should not copy the function of the other item creation feats.

A cure light wounds 3/day is acceptable, a charged cloak that functions as a wand or staff isn't. It is important to have the item be thematically sound, if it is not a fitting slot it should be more expensive or impossible to make. Sometimes lines can be a bit blurry, a ring of djinni summoning could be a ring, but if you make a magical lamp it could count as a wondrous item.

RPG Superstar 2015 Top 8

For the cloak of healing, technically yes, as long as your GM allows it (see what Starglim said).

I do like to stick to "themed slots" as appropriate--it makes more sense to make Lenses of Detection than a Shirt of Detection. I think 3.x had harder guidelines about what should go in what slot; Pathfinder leaves it more to the GM's discretion. Were I to make a healing item, I'd be inclined to make it something like a pair of gloves since healing magic of all kinds usually comes from touching the target. But bear in mind this is entirely my preference--basically if the GM says yes then it's all good.


Although be aware of the fact that that cloak is going to be a waste of action in combat past level 4-5.

RPG Superstar 2015 Top 8

Toadkiller Dog wrote:
Although be aware of the fact that that cloak is going to be a waste of action in combat past level 4-5.

Past level 4-5 the Cav would have enough HP that he'd largely use it once combat ended anyway. :)


Diego Rossi wrote:
So a cloak casting cure light wounds a limited number of times every day would be acceptable power wise but hardly in line with other standard wondrous items.

Another healing Wondrous Item is a Strand of Prayer Beads.

* Bead of blessing Wearer can cast bless.

* Bead of healing Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease.

A Bead of Cure Light Wounds (instead of Bless) would be a 600gp item using the same pricing structure. Granted, it is a spell-trigger item, but whether it needs to be or not is a good GM question.

It's definitely a custom item, so your GM may allow you to "research" it to make it usable by the Cavalier. And as for being an enchantment on a cloak vs. a bead? Well, that's just part of the "research" your GM can set up for you.

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